Slay the Spire

Slay the Spire

The Marked
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更新于:2021 年 6 月 15 日 下午 3:43

更新于:2021 年 3 月 16 日 上午 11:44

1.2.10
Some small bugfixes and balance changes.

Fixes:

- Fixed the action text for electrify.
- The game no longer crashes when saving and loading with Improvise in the deck
- Eyepatch now properly works with number-less debuffs such as Hex and Confusion.
- Summoning existing Improvised weapons no longer grants small amounts of Charge.

Balance:

- Tunnel Vision
Number of hits: 3>2
Damage: 5(6)>7(9)
Total Base-damage: 15(18) > 14(18)
Ignorant: 3(2) > 2

-Twofold Defense
Block 7>8

-Muscle Memory
Cost: 2>1
Buff amount: 3(4) > 2(3)

-God-given Power
Now counts as Summoning

-Electrify
Now counts as Summoning

-One With the Blade
Charge 2(6) > 2
cost 1 > 1(0)

-Banishing Wave
Damage 16(17) >15(16)

更新于:2021 年 3 月 10 日 下午 12:02

1.29
史上最大的美术更新!几乎更新了所有的卡牌图案使风格更符合原生的杀戮尖塔美术风格,并且作了一些平衡更新使得充能排组更加可靠并且不再只依靠回路,并且让可以净化自身debuff的怪物(如心脏或时间王等)现在能够被「挑战」

◎错误修正
上次更新对剑与魔法的平衡修正已经正确上线了
驱逐出境+在原始目标非爪牙时也会正确的指向所有爪牙了
奇异火光被召唤触发时的伤害不再造成错误的互动了(如触发尖刺、飞行等效果)

◎翻译修正
「驱逐印记」翻译更改为「驱逐」(简中版则为放逐),使得卡面叙述较为整洁,也较符合原生的杀戮尖塔翻译习惯
「职业学生」翻译更改为「终生为徒」

◎平衡修正
电流:稀有度 罕见->普通
战果:每张打出的攻击牌获得 2(4) 点充能 -> 获得2(3)点充能、每张打出的攻击牌再获得 2(3) 点充能
挑战:现在会直接的降低攻击伤害(意味着现在面对心脏、时间吞噬者等敌人时不会再有不好的体验了,并且打出傲气凌人时会正确的被 +1 力量的效果影响)
神秘武库:不再获得充能 费用 1(0) -> 0 驱逐 2->2(3)
新关键字「良导体」:此牌的充能增伤无视上限,且不会耗费充能
完美暴风、带刀之人:「维持」改为「良导体」
连锁电击:伤害值 10(12) -> 8(10) ,对其余的敌人造成 50%(75%)的伤害
触电:伤害值 10(15) > 5(10) 良导体
裂缝蔓延:需要​​的充能 4(2) -> 4、伤害值 20(25) -> 17(20) ,给予所有敌人 1(2) 层虚弱

◎美术更新
几乎更新了所有的卡牌图案
勾选「测试玩家绘制画风」可以改回旧的卡牌图案

更新于:2021 年 2 月 16 日 下午 5:51

1.28
Pulling back Rogue sparks a little, buffing underperformers and making some upgrades more appealing. Adding 2 max hp to put her in the same tier as the Watcher.

Fixes:
Cleaned up localisations (special thanks to Rita-B)
Cleaned up resources, making the mod smaller

Balance:
MaxHp 70 > 72 (same as the Watcher)
Nerfs:
Rogue Sparks: Block 2(3) > 1(2). Damage unchanged.
Sword and Magic: Damage 6(9) > 5(8)
Buffs:
Aftermath: Amount 2(3) > 2(4)
Electric Strings: Damage 4(7) > 5(8)
Mailstrom: Charge 4(5) > 4(6)
Muscle Memory: Amount 2(3) > 3(4)
Overcharge: Charge 5(8) > 6(10)
Shocking Touch: Damage 10(14) > 10(15)
Take Cover: Block 11(14) > 11(15)

Art:
Shadow should no longer cover parts of the HP bar.

更新于:2021 年 2 月 13 日 上午 9:04

更新于:2021 年 2 月 13 日 上午 8:20

1.27
Electrify and Throw weapon giving me a headache.
On the bright side, there’s a lot of flavorful eye-candy coming.
Welcome to flavortown.

Fixes:
Electrify no longer gives double Circuits when there is only 1 attack in your hand… I hope
Throw weapon no longer gains double benefit from modifiers
Electrify was still destroying cards in some cases, that should be fixed now…
Eyepatch no longer gains one extra turn of energy from Weak/Vulnerable/Frail after it expires.
Chinese Simplified should once again be playable. I didn’t know it was bugged, sorry.

Balance:
Rogue Sparks: Damage 3(5) > 2(3) now also grants 2(3) Block.
(New) Bigger Than Fate: Shuffles a Suspicious Raven in your Discard Pile and Exhausts.
Suspicious Raven: Now triggers every time it is drawn and no longer exhausts. Can no longer be added to your base-deck.

Art:
Added animations for
• having no sword
• Summoning
• Out-of-combat rooms, like shops
• Taking and blocking damage
• “Casting” related cards, like Attract Metal and Banishing Wave
And as always: some improved card-arts.

更新于:2021 年 2 月 9 日 下午 12:41

1.26
Some of the bugs added in the last patch were not living up to expectations and had to be fixed. Idle animation is a bit flashier now.

Fixes:
Throw weapon and Electrify no longer send your non-attacks to the shadow realm
Electrify no longer gives double Circuits when there is only 1 attack in your hand
Demon Dagger once again works on targets with no Banish
Opportunist no longer gives Risposte regardless of the amount of damage blocked

Art:
Improved some more card-arts
Small improvements to the Idle animation

更新于:2021 年 2 月 5 日 下午 2:54

1.25
99 bugs in my sts mod
99 bugs in the code
Take one out, patch it around
113 bugs in my sts mod

Fixes:
Fixed bugs were Electrify and Throw weapon were not exhausting cards properly
Throw weapon should now properly work with cards that make it free to play once (like Panic)
Electric Strings, Abjuration and Chain Lightning should properly work with damage modifiers like vulnerable now
Fixed a bug where Banish could trigger twice in some situations.
Demon Dagger now consistently works only once a turn
Applying more than 10 Banish to an enemy with no Banish would no longer trigger it when the target has Artifact.
Opportunist should now work if the enemies damage has been modified by Strength/Vulnerable etc.

Balance:
Determination:
no longer triggers multiple times when upgraded. Cost 1 > 1(0) (this led to weird results when stacking it)
Creeping Chasm:
Charge Cost: 6(4) > 4. Damage 20(22) > 18(22)
Summon Potion: Renamed to Familiar Potion. Rarity Rare > Uncommon.
Charge Potion: Renamed to Storm Brew. Rarity Uncommon > Common.
NEW
Hover Shot (RARE): Reduce the cost of all Skills in your hand by 1 this turn.

Art:
Improved several card-arts

更新于:2021 年 2 月 2 日 下午 5:41

1.24

◎错误修正
移动强化的文字叙述会正确的显示消耗了
当封印给予超过10点驱逐印记时,现在会正确的回到手上了
召唤的卡牌若还不存在且手牌已满时,卡牌会被放到弃牌堆
修正了一个灵剑在艾莉莎之刃打出后迅速被收回时不会降低的费用bug

◎美术更新
更新了营火的角色图片
更新了角色死亡的图片

更新于:2021 年 1 月 29 日 上午 8:12