Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
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Opdatering: 29. nov. 2023 kl. 15:01

Update to the SquadZ Zombie module on November 30, 2023:
1. Fixed an issue where zombie claws could not inflict damage on human FOB.
2. Unify all human Sword units with 150 health.
3. Fixed an issue where zombies could not deal damage when the human Sword class held a big sword.
4. Repair skin problems of G3A3, M1891 and QBZs191.

Opdatering: 24. nov. 2023 kl. 8:13

SquadZ Zombie Module Update November 25, 2023:
1. Fixed Zombie claws not being able to deal damage to certain items or classes.
2. Fixed over-light map fog in TheLost and Extraction modes in FoolsRoad.
3. Fully fix all high magnification sight too dark at night.
4.MG3 high magnification sight ADAPTS to ICO.
5. Fixed an issue where zombie claws could destroy their own faction FOB.
6. Fix bugs in vehicle production plant and helicopter production plant when building materials are insufficient.
7. Fix the problem that vehicle manufacturers and helicopter manufacturers may not be able to use vehicles after production is completed.
8. Zombie mortars added (not added this time due to special reasons)
9. Zombie FOB adds a bit of ammo value every two seconds, and the maximum building cap is changed to 300 building materials

Opdatering: 18. nov. 2023 kl. 3:53

Update to the SquadZ Zombie module on November 18, 2023:
1. Emergency fix for a single life activity map error
2. Fix the incorrect description of the quantity of airdropped building materials
3. Fixed the issue of no placement restrictions for vehicle manufacturers and helicopter manufacturers
4. Fixed Bug that vehicle manufacturer and helicopter manufacturer may have a card that someone is using
5. Fixed an issue with Zombie class prompts for everyone
6. Improved the brightness of QBZ191 sight QMK152 (temporary update is not perfect, subsequent re-production)

Opdatering: 18. nov. 2023 kl. 0:12

Update to the SquadZ Zombie module on November 18, 2023:
1. Zombies can attack anything other than zombies (characters, vehicle deployment, etc.) (Zombies can also attack other mods' character vehicle deployment, etc.).
Attention! Not including AI, AI and the previous version has not changed.
2. Human new deployment vehicle manufacturing plant and helicopter manufacturing plant (currently used for testing, in preparation for the new mode).
3. Added commander skills: Building materials airdrop, one-time airdrop 800 building materials, cooldown time 300 seconds.
4. Add one life map.
5. Fixed an issue where Russian light barrel soldiers were not compatible with some functions of the module.
6. Fixed an issue where all high-magnification scopes were too dark to see the target.
7. Fixed the British L85A2 scope not working properly.
8. Zombie self-explosion ability can deal damage to non-mod items and fix the problem of wall damage when self-explosion.
9. Zombie gas can deal damage to non-mod items.
10. The attributes of firearms in the Australian Defence Force have all been reworked to make them more reasonable.
11. Adjust the T5000 sight effect.
12. Add NewVIP mode to new map Narva
13. Reduce the number of player balances in NewVIP mode.
14. Fixed an issue where BloodBridge's TheLost mode had AI generation.
15. Fixing some maps of FoolsRoad has cataract effects.
16.Narva added two new birth points for VIP and Hives humans.
Next big update plan: Add a new map, reset AI and two gameplay (depending on the SDK and PZY personal working hours may vary)

Opdatering: 21. okt. 2023 kl. 4:15

Opdatering: 20. okt. 2023 kl. 15:22

Opdatering: 7. okt. 2023 kl. 16:00

Opdatering: 4. okt. 2023 kl. 16:36

Opdatering: 30. sep. 2023 kl. 15:02

Update After ontology update, some bugs appear in the module, including map data, character parameters, etc

Opdatering: 29. sep. 2023 kl. 17:02