Stellaris

Stellaris

The Star Swarm
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更新于:2021 年 3 月 10 日 上午 6:35

The Hardening Part 2:
-Altered how spawning works. The initial system spawns the same, but put in more strict conditions for what system it can spawn linked to and maxed the number of Queens that can spawn in it to 3.
--Queens can now spawn scattered throughout the galaxy, and 2 such Queens will always spawn as such. They have the same system conditions as the initial system, but also cannot spawn in a system with other Star Swarm in it.
--In total, a minimum of 3 and a maximum of 7 Queens can spawn in total, with at least 2 but up to 4 scattered throughout the galaxy.
--Hopefully this makes them a threat players will want to take out relatively quickly without ruining the galaxy too quickly.
-Star Swarm can now collect resources from ships they kill, gaining more resources the larger the ship is.
-The Acid Spit weapons now have the same speed for all sizes.
-Redid the size names for Star Swarm, smaller sizes are now more akin to the Queen's size name.
-If a Queen kills a fleet, it has a 1% chance to evolve into a Matriarch.
--Matriarchs are, essentially, elite versions of Queens. They have significantly higher hull and armor, as well as 2 Mesons and 1 Acid Spit weapons for each size, but are functionally no different from regular Queens.

更新于:2020 年 12 月 12 日 上午 9:20

Hoardmageddon Part 2:
-Planet mining event no longer tries to fire if there's no valid fleet in orbit.
-Queens actually consider other Queens when trying to settle into systems without one.
-Workers no longer attempt to donate stored resources when they don't have any.
-Workers no longer donate their resources to other Workers instead of Incubators.
-You can no longer inspect the Star Swarm ships.
-Workers and Incubators move slightly slower.
-Non-Queens now cost upkeep, and will try to get their resources from their Horde Leader/any Incubator/any Mini-Horde Leader/any Worker/any Queen/any other Star Swarm fleet that has resources in that order. If they can't get enough resources, they sacrifice themselves and give enough resources to feed another of their ship size to a random fleet with the same preferences.
--Workers no longer try to cannibalize each other if any fleet in the system can still feed them.
--Added in Mini-Hordes, which form when 1 or more non-Incubator fleets are stuck in a system without any Hordes. The Mini-Horde leader collects and rations out resources for all the fleets in the system, but otherwise Mini-Hordes are essentially "rogue" Star Swarm. Ships that are apart of a Mini-Horde cost twice as much upkeep.

更新于:2020 年 12 月 11 日 上午 10:45

The Hardening Part 1 and The Smartening Part 2:
-Fixed Queens and Incubators eventually being unable to reproduce.
-Unstable Wormhole now last ~5 more years.
-Queens and Incubators no longer call upon their Horde when they settle in a new system. Rather, Star Swarm fleets will naturally move to the new system as long as there's an Unstable Wormhole in both the new system and their current system. May need tweaking.
-Altered how Queens can spawn; they can now be picked if the spawning fleet has all their fleet caps full. However, Queens spawned this way have a 50% chance of dying immediately and refunding only half their cost.
-Workers can now mine Broken/Shattered worlds, though this only gives a max of 500 resources, and can give none at all. If there are more than one Worker mining the same Broken/Shattered planet, they may cannibalize one another for extra resources.
-Workers will now save any resources they cannot donate, and will give those extra resources away when they can.
-Rebalanced weaponry and equipment of Star Swarm, might need more tweaks.
--Compared to the original component;
--Small weapons deal ~33% less damage and are ~40%? less accurate.
--Medium weapons deal the same damage but are ~30%? less accurate.
--Large weapons deal ~33% more damage, are ~20%? less accurate, and have 20 extra range.
--Extra Large weapons deal 100% more damage, are ~20%? less accurate, and have 50 extra range.
--Acid Blasts deal 120% more damage overall, and have been changed into a high-health high-speed missile that can't evade or retarget.
--Queens now have 4 xl Mesons and 2 large Acid Blasts.
--Workers now have 2 medium Mesons and 1 small Acid Blast, though have 40% less range due to their "profession".
--Incubators now have 3 large Mesons.

更新于:2020 年 12 月 1 日 下午 1:35

The Smartening Part 1.5:
-Fixed a bug where fleets being compacted were having ships appear from nowhere. Probably.
--Also fixed a bug where fleets deleted this way didn't actually remove their flags on their Horde leader.
-Fixed a bug where workers/Queens "competed" for resources when mining a planet. Resources are now granted to the miner who was there the longest. (And was actually mining, not just waiting.)
-Fixed a bug where Star Swarm fleet wouldn't be able to get any modifier from winning fleet combat because the has_modifier trigger appears to work for everything but fleets.
-Fixed a bug where one of the modifiers the Star Swarm could get for winning fleet combat was applied to the whole country instead of just the winning fleet.
-Doubled the time fleet victory modifiers last.
-Boosted the repair effect Star Swarm fleets could receive for winning fleet combat by 1000%.
-If a Horde leader died but that Horde still has members in any system, they'll try to join a random Horde that has a leader in the same system, even if they'd go over their supporting fleet cap.

更新于:2020 年 11 月 30 日 上午 9:49

Hoardmageddon part 1:
-Added a few extra checks to try and make sure hordes don't spawn more fleets than they're supposed to.
-Max-size military fleets are now 60 instead of 100.
--Sadly, lowering the max value has somehow added a bug where ships are being created when they compact somehow.
-Halved the cooldown for a recently mined planet to be able to be mined again, mainly for systems with multiple Queens.
-Systems that have been fully mined are marked as such. These systems are completely invalid for Queens to settle in, which should prevent the spawning of Unstable Wormholes in such systems.
-Doubled the time before a patrolling fleet tries to move again.
-If a Star Swarm fleet manages to kill an enemy fleet, they will receive the ability to repair for a couple months. If they don't have any damaged ships, they instead get a stackable health boost.
-Workers won't work if they have no horde leader in the system.
-Hordes now have separate resource pools, which their workers donate to.
--Queens can donate some of their resources to Incubators in their Horde if they have no miners.
--Workers who have no leader but started mining will try to donate the resources to a random Horde in the system. If there are none, eat them instead.
--Mining events temporarily choose a random fleet in orbit instead of doing it properly.
--Gotta find something to spend the resources on so a full Horde can't constantly spawn Queens.

更新于:2020 年 11 月 28 日 上午 10:58

The Smartening Part 1:
-The Star Swarm can now start with up to 5 Queens in their initial system, but any after the first are rare.
-Queens can no longer reproduce while roaming, and Incubators can no longer reproduce when moving to a new system.
-Queens and "civilians" now ignore combat, since they can perform tasks to support the defenders.
-Star Swarm in general now have a boost in Interstellar speed/hyperdrive windup/cooldown, to prevent cases where they try to spawn a fleet while traveling between systems.
--Shouldn't be possible, but gotta be safe.
-A single Queen can no longer create two wormholes in the same system. On another note, made sure that multiple Queens can have a wormhole in a system.
-Made sure Queens don't backtrack while roaming, allowing reasonable but not excessive roaming.
-Queens and Incubators now have their own unique Hordes, of which only they can control. Also added a cap to each horde to prevent too many fleets.
--Queen Hordes can control up to 2 Incubators, 4 Workers, and 4 military fleets.
--Incubator Hordes can control up to 2 Workers and 2 military fleets.
--This should prevent cases where a Queen can end up lonely because another Queen overrode her orders, as well as making sure more Queens will eventually spawn.
---On that note, Queens cost twice as much to produce.
-Removed a couple unnecessary restrictions that might possibly boost performance by the most microscopic amount, as well as possibly fix some errors.
-Added in a restriction to events that might prevent errors from occurring when a fleet dies or goes missing.
-Queens and Incubators can 'compact' their horde, 'merging' their military fleets occasionally if they have any fleets with under 100 ships.
-Update requires a restart to be 100% effective.

更新于:2020 年 11 月 25 日 上午 11:42

更新于:2020 年 11 月 25 日 上午 11:22