Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
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Aggiornamento: 28 dic 2021, 15:25

Fixes/Adjustments
  • Reverted Shiva firing behavior

I'm not dead, just been busy, hopefully will have more time to work on the mod soon.

Aggiornamento: 14 nov 2021, 5:42

Fixes/Adjustments
  • Fixed Archer kinetic ammo not appearing in assembler
  • Removed lines after intial stage of all archer ammo, should hopefully help with sim speed issues when used en masse

Aggiornamento: 11 nov 2021, 16:09

Adjustments
  • Added longer burst delay on Mark IX MAC to help with MP desync issues.
  • Removed AI Target Distance restriction on MACs, it should now match what ever the server sync distance is.

Aggiornamento: 1 nov 2021, 18:14

WeaponCore V2 Update

Content Update
  • Added kinetic warheads missile option for all Archers
    • This adds new craft-able and select-able ammo

Adjustments
  • Shiva now requires you to "Lock On" before it lets you fire, you can use numpad 0 to lock on to a selected target.
  • Mark IX MAC now only fires once per wind up, still can fire three times per reload though.

Aggiornamento: 9 ott 2021, 13:18

Fixes/Adjustments
  • Updated MAC ingame description for engagement range

Aggiornamento: 17 set 2021, 5:03

Fixes/Adjustments
  • MAC max trajectory now matches sync range

Aggiornamento: 10 set 2021, 18:40

Fixes/Adjustments
  • Reduced AI Range for MACs (would remove but can't)

Aggiornamento: 10 set 2021, 18:06

Aggiornamento: 6 set 2021, 18:22

Fixes
  • Breakwater cycle ammo fix part 1
    • Thanks to Ash Like Snow, the Breakwater can cycle ammo again in survival but the way it pulls ammo is behaving strange. So for now you'll either need to manually load the ammos you want to use, or use an inventory script to keep it stocked with them.

Balance Changes
  • All explosions now deal energy damage

Aggiornamento: 29 ago 2021, 10:30

Balance Changes
  • Reverted Mark II reload back to 20 seconds