Sid Meier's Civilization V

Sid Meier's Civilization V

Runescape's Gielinor
Wyświetlanie 1-7 z 7 pozycji
Aktualizacja: 1 lipca 2014 o godz. 11:41

Fixed the world to seem more like the real map, no wildy above mortyana, better tut. island, etc

Aktualizacja: 18 lutego 2014 o godz. 14:12

I'm not sure wether or not the recent patches went through. In case they haven't, this should fix it.

Aktualizacja: 15 lutego 2014 o godz. 13:47

Attempted more biome diversity. For example, I tried to implement more plains around the map and added tundra near the Mortyiana reigon.

Aktualizacja: 14 lutego 2014 o godz. 21:33

forgot one nutmeg >.< nothing else changed

Aktualizacja: 14 lutego 2014 o godz. 21:27

I've gone through and removed one or two more pepper resources lying around. Also, I went through and made sure there werent ant corners of the map that were resoucre dry. There shouldn't be any place larger than a 3x3 that doesn't have anything in it. Finally, I added city ruins in the wildy, just for asthetics.

Aktualizacja: 11 lutego 2014 o godz. 15:54

I've fixed some things people found over playing, things I did were:
-add ancient ruins (There is about 7 for each area)
-Added generally more things to the Feldip Hills and Yanille area. It was a bit lackluster before.
-Removed resources like pepper, nutmeg, etc. Since they were civ specific resources
-Added amounts to startegic resources. I thought that civ did this automatically, but apparently it sets everything to one. I made it so each resource is around 3, ranging from 2 - 6
I'll keep updating based on your suggestions!
(Note: the picture for the thumbnail is now outdated, I'll get around to uploading another one later on)

Aktualizacja: 10 lutego 2014 o godz. 15:29