Barotrauma 潜渊症

Barotrauma 潜渊症

WITHERING SOULS (Outdated, read description)
正在显示第 61 - 70 项,共 179 项条目
< 1 ... 5  6  7  8  9 ... 18 >
更新于:2022 年 1 月 11 日 下午 5:22

更新于:2022 年 1 月 10 日 下午 10:31

made knox infection more cinematic at the end and fixed a few issues, you are also more likely to get bitten if you stand still or have low health

更新于:2022 年 1 月 7 日 下午 4:51

added new mechanics, fixed the zomboid zombies' attacks to be limb specific, added infection sample, added events so zombies can spawn naturally in wrecks and in the open ocean at high difficulties

更新于:2022 年 1 月 6 日 下午 11:10

BIG UPDATE: Added the Knox Infection. Spawns in wrecks, incurable. Bites are 100% chance of infection, but it is not a 100% chance to be bitten. Zombies can swarm someone, causing a sound effect to play and the person to be eaten alive. If you die at any point of this infection, you will turn. You will become a Zomboidfastshambler when you turn. Headshots are their weakness, just like regular shamblers. They can also be knocked off of you with any weapon that deals microstun or higher, although you and the zombie can both move whilst a grab is in progress, allowing you to escape as long as you aren't piled onto by the horde. Don't get bitten. Symptoms of infection are periodic bouts of red skin coloration caused by high internal body temperature, nausea, vomiting, anxiety, paranoia, and psychosis.

更新于:2021 年 12 月 22 日 上午 5:50

crawlers work now and will release you when smacked

更新于:2021 年 12 月 21 日 上午 11:41

debut of crawlers, they form when a runner is shot in the legs when damaged too heavily, or with a random chance when someone initially turns, in which case the crawler gets up and becomes a runner after a little while

更新于:2021 年 12 月 14 日 下午 3:58

更新于:2021 年 12 月 14 日 下午 3:31

changes to bite logic, zombies can now be killed before they reanimate

更新于:2021 年 12 月 14 日 上午 11:02

更新于:2021 年 12 月 13 日 下午 5:46

some more tweaks