Crusader Kings III

Crusader Kings III

Princes of Darkness
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Update: 12 mei 2023 om 20:51

Princes of Darkness, "Torture and Toreadors", Version 1.9.0.3, Change Log, May 12, 2023
- Fix issues related to the defines file not overwriting properly when using 01. Need a complete reinstall but shouldn't break saves (incl fix for dynasty renown)
- Players will no longer get soft-locked from progressing further into the game after failing to hunt the animal in the "Hunt: Softly, softly" event.
- Characters in Ruler Designer will now wear clothing, you prudes.
- Elysium and Survey cooldown fix.
- Tour Intent: Lechery, Altruism and Justice.
- Fix for POD death effects
- Resurrection script for tour and travel event
- Chinese translation
- Activity days fix
- Building effect description
- Fix to Umbra triggers
- Fix to Demonology lifestyle track
- Addition of Notre Dame, Cevennes, Phocaea, Zawar, Khetri, Takkeda, Konasamudram, Argentiera, Srebnica, Tudra, Nishapur, Verespatak Mines, and University to Siena, Theravada, Malwa, Kashmir, Sankore, Tamilakam, Bengal and Gujarat.
- Added Church holding to St. Denis
- Holy heal fix scoping and localization
- fix for mercenary character template
- Localization fixes
- Tribal governments can raid

Update: 11 mei 2023 om 21:48

Princes of Darkness, "Torture and Toreadors", Version 1.9.0, Change Log, May 11, 2023
- Updates for CK3 1.9.0 (Lance)

- This is a patch to just have POD be playable, we will be looking to solve many outstanding known issues mentioned below in the near future.
- If you have the Tours and Tournaments DLC, certain canon characters will be sporting DLC clothing.
- Tournaments are completely disabled (too off flavor wise for now), we will return to this in the future for things more themeatic to World of Darkness.
- Grand weddings are enabled for players, except the "feast" phase
- Everything else from the DLC is in, except some specific events for specific splats as usual
- All buildings global MaA bonus are now stationed MaA bonus instead except for wonders (to make them stand out even more) and hunters (MaA are their specialty)
- Buildings slots unlocking now follow vanilla's rules of being unlocked by cultural innovations/eras. PoD is way more generous with it though, so you should start with a little less slots than before instead of a lot less. Various buildings now also add building slots.
- Era bonus/malus for MaA aren't a thing anymore. Some nerfs have been made to compensate.
- Some opinion modifiers scripts (obedient, non aggression pact) have been deprecated
- The revenant followup objective has been disabled (used activity script)
- Free states only gets clan taxes/levies (per opinion) but gets a vassal opinion and limit bonus instead (representing their decentralized nature).
- Council positions file has become very prone to silent crash. Handle with care.
- The focus and royal court buttons on the left of opened character portraits have been removed. Simply not enough room left for WoD lore buttons with PDX adding the barbershop button there otherwise. Royal courts are still openable by the right menu button and lifestyle by the bottom left one.
- The scrollbar PoD added to the character interactions menu doesn't work anymore. Back to vanilla (which can open issues for some extreme GUI resolutions).
- Statue graphic effects are missing: Gargoyles are fleshy, no golden God form, etc...
- Script notes : add_building_slot doesn't work anymore and has been replaced by a modifier using building_slot_add. Event background is now called reference. Hidden_effect_new_artifact has become hidden_effect_new_object.
- Fix for a potential break in the childe education event chain
- Reduced Umbra Cost
- Revised Demon and Mummy House Modifiers
- Dark Ages Fae / Changeling: the Dreaming development continues
- Replaced Michaels Obfuscate Advanced with Chimerstry Advanced as written in his sheet
- Markus Musas is now Claudius grandchilder
- Gave Blood Sorcery Advanced to Byebolg, who while lacking a sheet is described as being a Koldunic Sorcerer with mastery over waters and weather and having created his own Revenant line.

Update: 5 apr 2023 om 20:56

Update: 5 apr 2023 om 1:37

https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Lore_of_the_Clans%22,_Version_1.8.2,_Change_Log,_April_5,_2023

Princes of Darkness, "Lore of the Clans", Version 1.8.2, Change Log, April 5, 2023
* Updates for CK3 1.8.2 (Robe/Elegance of Empire)

* CFP compatiblity with no patch necessary! Improved potrait and throneroom compatibility: This will greatly help future updates from vanilla CK3 as well as make the mod more easily compatible with Community Flavor Pack. Also, some changes to make CFP provided throne rooms in their night version, as well as have some CFP clothing and headgear to appear appropriately on canon characters. Changes to the intro event that check for CFP (like we check for FSB) and provide appropriate warnings and load order advice. A few canon character portraits may need tweaking to match their author's version. As a bonus the player character can pick some fantasy colors for hair. I plan to turn down their saturation a bit in the future. In the future there will be some more fantastical hair colors on fae and other appropriate characters. Now compatible with Full Screen Barbershop (FSB) and Community Flavor Pack (CFP) with no compatibility submod patch required. If you are using Full Screen Barbershop (FSB) and/or Community Flavor Pack (CFP), put them BEFORE Princes of Darkness Mod in your load order.

=== Vampires ===

=== Clan Content ===
https://www.princesofdarknessmod.com/wiki/index.php/Clan_Content

Update: 13 dec 2022 om 20:32

# Princes of Darkness, "Hot and Disrobed", Version 1.8.1, Change Log, December 13, 2022
- Update for CK3 1.8.1 "Robe" Hotfix
- Demon additions
- Prerequisites of the second demon objective rebalanced to be more prowess heavy but less resources intensive, to account for the secret ending
- Vampires on demonic faiths won't be affected by the Anarch revolt/thorns/sabbat chain of events anymore
- Lore
- Lash of Corruption
- Soulforge tooltip and Scale earthbound
- Soul pact and Demon Bound
- no invitation for demons
- Bind demon only for infernalist
- Demonology trait
- Pact Request
- Lesser demon summon
- Discover Celestial Name
- Demonic Sacrifice
- Split possessed lifestyle
- Added demonic Investiture lifestyle
- Demonbreed icon
- Fixed broken faith tenet icons; added new faith tenent icons.
- Fix to GUI for additional sin/virtue trait icons in faith window
- Oblivion updates
- More safety checks for characters that shouldn't be disturbed
- Beatific now protects from the Sword of Nul, as True Faith already does
- A missing frenzy event is now correctly prevented by the various "no frenzy" methods
- Localization fixes
- Spend extra faith point
- Fixes to Bookmark graphics: start buttons, etc...
- Update for ingame encyclopedia and remove duplicates
- Arcana xp gain reduced
- Arcana icon
- Artemis Orthia is now in torpor instead of dead #Forbidden religions book source
- Hidden council : Added files for an upcoming feature not yet activated
- Error log suppression additions
- Chinese Translation

Update: 2 dec 2022 om 0:59

Princes of Darkness, "Disrobed", Version 1.8.0, Change Log, December 2, 2022
- Update for CK3, "Robe", Version 1.8.0

- Herd and Resonance Rework v0.1 or something :
- Created many new scripted effects that may or may not reinvent the well and/or overlap with eachother.
- Feeding is now automatic and monthly, manual feeding can still happen but will pause automatic feeding while bloodloss persists.
- Resonance xp rewards are rebalanced for a much slower paced xp income
- Becoming a ghoul recalculates resonance intensity with ghoul being a strong detriment to having good resonance
- Added a fourth level of bloodloss so that vampires can slake four levels of hunger from one mortal without killing them immediately like in V5.
- Fixed longstanding bug in herd creation effects that prevented cultists from getting more than one herdmember
- Automatic feeding works for herdmembers received via character creation, the herdify scheme and the perk that lets you add people to your herd as part of a hunt

- Add spiritus in animal resonance trigger
- Add herd auto in blood tithe
- making you need more point to buy high level perk
- Fixes bug in POD_hunger_feeding_bloodloss_effect preventing major blood loss from getting worse under specific circumstances
- Adds a warning about manual feeding on herds pausing automatic feeding of the same
- Fixed a bug with assignment of Necromancy perks that prevented characters that knew more than one type of Necromancy from receiving all their perk unlocks
- True Brujah childer get Temporis instead of Celerity
- Adds a message that pops up in the message feed yearly one year after the first automatic feeding showing how much xp was gained from automatic feeding during that year.
- Adds new 3 message types for the message feed: POD_event_vampire_good, POD_event_vampire_bad, and POD_event_vampire_neutral
- Adds a variant of the vampire icon in the right resolution: 70x70 instead of 60x60 (technically 70x71 due to how compression saves them)
- Adds a tooltip for resonance intensity to the hunt event
- Description of Cauldron of Blood now mentions that it unlocks a duel move
- Fix for herd drain and slake not giving piety loss, masquerade exposure, and stress.
- regular male_head_diffuse.dds and male_head_properties.dds texture modified to not have the gray "stubble" on top.
- Ashirra Fledglings will convert to their versions of Roads instead of Western ones.
- Fixes two bugs with the Brujah Legacy of Leeland enabling abductions:
- 1. The requirement was set to be brujah_legacy_2 which is Legacy of Hannibal
- 2. The requirements were checked in actor scope which doesn't exist for schemes
- Makes draining people actually give the xp instead of just saying it does. Apparently the herd xp gain rate is pretty good even without it.
- Adds stress gain that grows exponentially as long as you have too many herd members. Going under and staying under the limit until the next time it would've triggered resets it to the base value
- makes ai vampires feed significantly more often so that they have blood available if placed in a herd
- makes autofeeding not happen at three times the speed on vampires because of their lack of bloodloss
- fixes stress gain modifier for level 2 hunger (was 20%, now 10%) to make it less of a rollercoaster as you gain and lose hunger
- Many updated and new graphics for event backgrounds, faith icons, interation icons, men at arms illustrations, etc...
- Restored ivory skin cosmetic to the previous appearance while simultaneously allowing for injury decals and the like to show up without overriding the effect.
- Now BM get sekhem from cannibal events
- Demonic Geography
- Bug reports fixes :
- Prague not being in Poland acknowledged
- Bad romance event with wrong sexuality
- Vanilla definition of Greece (without Krete) replaced with one with Krete instead for the mod's purpose
- Hunting an animal that only exists in your head doesn't make you a master hunter anymore
- Used Sarg's proposed art in files repo to change the remaining day event themes added by the last DLC #Used my impeccable artistic tastes to do it. So obviously, each art is used at just the the right spot.
- Landed the demons supporting cast, some setup tweaks related to them
- Update POD_geographical_region.txt
- Demonic lore
- Integrated Sithis' portraits
- Added lore buttons for demons that will be bookmarked
- Update POD_Demon_Characters.txt
- Bastet loca fixes
- Update POD_discipline_battle_effects.txt
- Herculean demon
- Hercules moved his tower to Coruna from Coimbra
- Krakow is now less dreadful
- Bezariel, Orobas and Lamashtu now start with their canon reliquarie
- First commit to magick testing, integrate Thauma's work to current github
- Modifier Loca and duplicate perk
- utf8-bom and cross splat effect
- More error clean and placeholder coverup
- Update POD_true_magick_triggers.txt
- Update window_character_lifestyle.gui
- Lifestyle basic
- Maa modifier replace
- Update POD_error_suppression_events.txt
- Update true_magick_values.txt
- Update window_spell_detail.gui
- progress_standard_original
- Integrated Sithis and Waterboi files repo uploads
- Wyrm-taint
- Demon ilustration
- Shorten reliquarie desc
- Fera ghoul in RD
- Update POD_introductions_events.txt
- Conflict mage perk fix
- Update POD_character_add_missing_trait_effects.txt
- Hastur's faith icon
- gargoyle in mapmode
- Update POD_resonance_values.txt
- Lifeblood Addiction
- Update 00_POD_1230objectives_modifiers.txt
- Demonic special
- Since the AI knows how to build buildings now, removed the AI eco help script (except when in debt)
- Gave access to existing relevant wonders for demons
- Started adding character specific content for demons
- Mage duplicate perk
- Unimplented Vicissitudeface
- Update 00_POD_character_interactions_shapeshift...
- fear the sun
- Update 00_religious_interactions.txt
- Update discipline_values.txt
- Update 10_religious_decisions.txt
- Unimplemted Vicissitudeface
- Update 00_religious_interactions.txt
- Update POD_bastet_lifestyle_l_english.yml
- Demonic tweaks
- Ronan's demon playthrough tweaks (Bezariel's prowess, thrall's gold command)
- Added special content for the remaining soon to be bookmarked demons chars
- Performance
- No more refund exploit
- Update POD_character_remove_vampire_trait_effec...
- player_pulse
- Update vampire_discipline_shapeshift_formsPOD...
- Update army_on_actions.txt
- Basting Bastet
- Setup some of the initial Bastet fanon characters
- Added some Bastet and Ajaba sub traits
- Added Bastet Language: Kheuar
- Small changes to Ming patron and Path of the Leviathan
- Update vampire_discipline_shapeshift_forms
- Update army_on_actions.txt
- Update POD_character_interactions_shifter_l_eng...
- Adding the new characters to the kill list in non appropriate bookmarks
- Error log fixes to Sparc's upload : Added a placeholder icon to the new traits, commented out non existing language, commented out non existing texture
- Update 00_POD_language.txt - flintsparc
- Faith in the Sarg: Sarg faith tenet and doctrin...
- Update POD_world_initialization_events.txt
- feline_born
- Arcanoi misc
- Summoning portal
- Added dynasties for the bookmarked demons
- Added title flavorization for demons
- Added a bookmark screen for demons
- the_lost_ancients_icon
- Noblesse oblige
- CB Ventrue 2nd full read (4 characters, loading quotes, small setup changes)
- Replaced the demonic dynasties with DtF houses as dynasties
- Update 00_POD_character_interactions_shapeshift...
- Bound to the Earth
- Update 00_POD_demon_decision.txt
- CB Ventrue revised full read (2 chars, small setup changes)
- Fixes to Chile's latest loca
- Added BDW's stress from hunger smoothing
- Fabricate hook requires the target to be available now
- Update POD_pulse_on_actions.txt
- Update 00_POD_demon_decision.txt
- Lore
- Update POD_pulse_on_actions.txt
- Update POD_werewolf_traits_l_english.yml
- Stepping Sideways and Delirium
- Unspeaka

Update: 11 okt 2022 om 20:07

Disabled Coven Court for now.

Update: 11 okt 2022 om 0:21

# Princes of Darkness, "When Werewolves? Hotfix", Version 1.7.2.1, Change Log, October 10, 2022

- Werewolves are now possible in custom character decision
- Fixed duels, high prowess supernaturals with lots of special duel moves will stop losing so often to low prowess mortals without special duel moves
- Wiki Guide to Werewolves: https://www.princesofdarknessmod.com/wiki/index.php/Elder%27s_Guide_to_the_Garou
- Gift training
- Baptimism of Fire Rite
- Auspice Renunication Rite
- Re created Adisa's intro that Sparc removed because he hates her and her bloodline
- Salubri now value choleric instead of phlegmatic (because valeren)
- Secure med vanilla decision now bring the new kingdom under the sea of shadows
- Removed culture_tradition_events.0141 from the mod which made some wonky conversions happen
- Added support for only_concubines doctrine in vanilla files
- Rebalanced the new patrons chars, fixed some issues in the file
- Added the new patrons faiths to the patron faith trigger
- Random vampires may have certain traits commonly associated with their clan
- Update to adbuct scheme
- Changes to Quietus and Mytherceria
- Fixed faith/has_faith. Added more safeguards to the "childe convert away behavior"
- Fixing the small likelihood of not having a valid knight to train during Elysium
- Improved reincarnation
- Perk commander buff
- Chakal and Milarepa will now have a negotiated alliance during her intro to avoid cross splats issues
- Added Anezka
- Red talons now can't marry as intended (as lupus, they get kids by event)
- Ecaterina now has her new portrait in the bookmark screen
- Clarified some prerequisites for the Werewolf neutral dynasty legacy
- Warden of men now don't need low dev for all their buildings, not just their caerns
- Integrated the fp2 legacy for our court positions
- Landed most of the patrons that weren't yet #Some of the requests and the files are difficult to parse though, so let me know if your char has been forgotten
- Added the Ashirra pillars tolerance to the code of samiel
- Quotes and history tweaks (Cb Giovanni and Giovanni revised)
- Increased the chances of the lupus events (both for lupus rulers' pups or just random lupus showing up)
- Patron updates
- More decision art
- More objective event decision art
- Wilderness throne room from Witchs and Alchemists Modjam mod from ModCon2022 https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2870506215
- More Garou Gaian faiths now shun ghouls
- Fixed Virstania's bookmark being broken by the gargoyles change
- Fix to body shapes and bust sizes for common DNA for canon and patron characters
- Revised Auspice, Garou and Fomori trait icons
- W5 Tribe Glyphs
- Changes POD_education_events.104 (An Education : Faithful Childe) to change the faith of the childe to that of the sire in case they are different since that was the expected outcome of getting this event.
- Fix for the nomarriage doctrine not working for Werewolves

Update: 2 okt 2022 om 12:43

Princes of Darkness, "When Werewolves?", Version 1.7.2, Change Log, October, 2022

Its the Month of Darkness! Weretober! ModCon2022!

Please enjoy our update to the mod featuring the Garou from Werewolf: the Apocalypse

Check out our presentation on YouTube for ModCon 2022.

Wiki guide to soon be updated.

Werewolves are quite playable.

Werewolf features:
- Werewolf Bookmark
- Werewolf Lifestyle Gifts: Breed, Tribe, Auspice and Planetary Gifts
- Werewolf Breeds
- Werewolf Reproduction Mechanics
- Werewolf Litany Government
- Werewolf Auspices
- Werewolf Tribes and Camps (Religions & Faiths)
- Werewolf Gnosis and Rage
- Werewolf Shapechanging, including NPCs
- Werewolf Crinos 3D model, fur shaded by hair color in homid form
- Werewolf Glabro portrait form
- Werewolf Duel Moves
- Werewolf Healing
- Werewolf Realms
- Werewolf Dynasties
- Werewolf Buildings
- Werewolf pack dynamic events
- Werewolf introduction events
- Werewolf objective decisions
- More than 150 Werewolf Characters
- Werewolf lore for certain canon characters
- Werewolf special character content for bookmarked Werewolves
- Werewolf Artifacts
- Expansion of the Umbra, and quests to find 56 werewolf artifacts
- Werewolf Glyphs and Coats of Arms
- Werewolf Tenents and Doctrines
- Werewolf Tolerance Doctrines
- Werewolf Men at Arms
- Werewolf Tribal Dyansty Legacies
- Werewolf Totem Dynasty Legacies
- Werewolf Minor Court positions
- Wyrm Faiths
- Abominations
- Christine de Pizan will now spawn as Kinfolk

- Hint: Werewolves (with the exception of the Warders of Men), thrive with lower development rather than higher development.

Mod Optimization:

Through compression of graphics and audio files, clean up of unfinished projects, and great efforts are reducing errors,
the size of the mod has been cut down from more than 2GBs in half to 1GB+. You may experience better loading times and
performance from this optimization. More optimization may be posslbe in the future by reworking many of our event triggers.

Vampires:
- Valeren Discipline
- Spiritus Discipline
- Necromancy Discipline Expansion
- Temporis Discipline
- Dementation Discipline
- Melpominee Discipline
- Added an active power that can be improved to the Celerity tree
- Additional powers for Obfsucate Discipline
- Added some new minor effects to the Potence tree
- Court Seer position
- Gehenna Omens delivered by Court Seer
- Toreador clan bane event: Distracted by Beauty

Gargoyles:
- Ritual to create Gargoyles
- AI Tremere create Gargoyle servants
- Gargoyle sire create Gargoyle childer mechanics (inherit caste, disciplines)
- Multiple Castes of Gargoyles: modifiers, disciplines, aesthetics
- Flight trait
- Gargoyles added to Custom Character Decision (CharGen)
- Gargoyle Embraces
- Gargoyle Stone/Marble Portrait Effect
- Gargoyle Wings Attachment
- Gargoyle Horns thanks to Lord of Kings mod
- Gargoyle Grotesques Portraits
-Gargoyle MAA varieties
- Gargoyle Dynasty
- Gargoyle Dynasty Legacy Track
- Gargoyle Canon Characters
- Gargoyle Coat of Arms Colored Emblems/Charges
- Event where Gargoyle characters randomly present themselves to a landed Gargoyle's court. Most of the time, the character is what they appear and willing to serve the Gargoyle lord
Gargoyles on 1230 War of Princes Bloodlines Sub-Bookmark for Rock Lord
- Gargoyle Bookmark Character Special Content: Rock Lord decision to stay independent, become a vassal or return to the masters.
- Gargoyle "clothing", or lack there of.
- Statue form thanks to Terapass

Hunters:
- Added Holy Arts lifestyles: Sophia Patris, Sedulitas Filius and Boni Spiritus
- Added interaction icon for Judgement of Heaven and fixed the one for Penance to match the others
- Tweaked the "Ask Pope for Funds" decision to make the safe option less of a no-brainer
- The Von Murnau now favor male heirs Kukul's Papal Bull XVII
- Upped Inquisition AI building willingness values for upgraded tiers cause they need just a little bit of extra help to get to the sweet spot and AI values are my kink
- edited 1430 Inqusition spawning characters to give them more flavour
- Tweaked Influence Lawgivers building cause what I did with it last time was just sloppy
- upped hunter AI willingness to do healing spells
- boosted endowment xp rewards cause I don't see new AI having the perks
- added faith perks to "remove hunter perks" effect
- Fixed acre endowment file being broken
- Applied the universal POD_is_unholy trigger to more powers to keep Inquisitors from e.g. healing demons
- Made Theurgy turn into True Faith on SI ordination, made Sorcery disappear on SI ordination
- Made Shadow Inquisition commoners not spawn with Theurgy
- Made Sorcery not learnable by or teachable to Shadow Inquisition characters
- Added Holy Arts masteries to "remove hunter traits" effect
- Turned off hunter rebellions for hunters

Mummies:
- Slashed potion sale prices and amulet primary stat bonuses
- Nerfed weather magic while trying to make it more flavourful
- Increased cooldown on gold and silver conjuring to 3 years
- Made the "Asking the Trees" county modifiers more useful
- Boosted prowess gain from potion to make it worth mor than a primary stat point
- Tweaked a building, nerfing gold income
- Fixed common_effigy_ongoing referring to "mediam"_stress_gain
- Immortals other than vampires will now also be helped about stress #This should help the very stressed unlanded mummies floating around
- Added dynasty legacy tracks for Mummie
- Added lore buttons for the bookmarked Mummies
- Added Mummies to the true age script

New Cosmetics:
- Burned Decals
- Longer ears courtesy Lord of Kings
- Improved portrait shaders and fixed normals thanks to Buckzor

Miscellaneous:
- Many new Decision and Event illustrations with some help from AI art.
- Found a way to trick the relation between destroy title cost and remove law cost #For the player, it basically means that destroying titles will now be at a reasonable cost
- More work on AI changing and picking relevant lifestyles #The vampires and werewolves AI shouldn't pick focus in trees they can't finish anymore (for example a homid born WW won't focus on breed gifts if they have already finished the homid gifts tree since they can't actually finish the lupus one)
- Added Gallant as a virtue for the honor tenet of via equitum
- Reformatted the perks checkpoint event
- Fixed the AI not being able to progress on lifestyle trees starting with two level one perk
- Tweaks to Iberia setup to help the Shadow Reconquista stands up a little more to the Midnight Crescent
- Added 14 Great Persons characters and events
- Kiasyd characters now get Obtenebration instead of Oblivion
- New interaction icons.
- New Crime and Doctrine icons.
- The bloodlines bookmark now displays dynasty houses instead of dynasty, thus telling you at a glance which bloodlines are presented
- Added Adisa as a bookmarked character, gave her special content
- Added a regional event for 1426 Italy
- Ilias is now correctly bisexual
- Reworked the Holy Grail/Grail of the Bitter Ashes for vampires.
- Added 43 lore buttons, scripted the stats of those characters
- Added the Sisterhood of Erinyes faith and setup support for it (CB Assamite Revised)
- Added the Via Redemptio faith and setup support for it (France by Night)
- Fixed Durga Syn's portrait "issue" (?)
- Tweaked Kukul's buildings uploads to account for warder of men
- True Brujah lost their access to the Carthage objective and gain a specific new one instead. Catubodua is an exception and has access to the two
- AI Kuei Jin won't pick blood legacy anymore, players still can
- The doppelganger from the vanilla mirror event now has a fixed age instead of copying the age of the player
- Removed the script destroying memories. Instead scripted memories duration so that memories fade more organically in time, and depending on your importance (unlanded chars won't keep memories for long, landed keep for longer, players for even more etc)
- The diablerie opinion modifier

Update: 17 sep 2022 om 6:11