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报告翻译问题
Power struggle is so bad.
Easy way to fix it, is since negative stress traits increase it, make positive ones decrease it. I mean, it makes perfect logical sense to me lmao.
That's just straight up the worst gameplay design I've ever seen, period, in CK3. When nearly every activity costs 1-2k gold, and the one or two that ARE outside my borders don't trigger a regency, there's just straight up. ZERO way as a demon to get rid of this.
Guess I'm going to have to go file hunting to find where this bs is so I can rip it out.
One stress level, boom level 2. -2 Domain, -50% lifestyle exp. Makes the whole thing completely unfun.
- Compatibility with Crusader Kings III 1.17.1 Ascendant and Coronations DLC
## Interface
- Added a tooltip to clarify that the "No Baronies" game rule only works if you enable it before the map is loaded
- Danislavs from the in-game character creator now get properly set up as Garou Kinfolk
- AI will no longer ignore requirements and slowly upgrade their duchy buildings to max after 150 years
- Ashirra faiths' Willing Embrace now correctly applies the cooldown, and fixed broken tooltips
- Kai and Rift lifestyles now use the correct icon in the lifestyle tree
- Fixed Fera rulers being stuck in Crinos form
- Fixed being unable to marry 2 Fera if one of the marriage arrangers is a kinfolk
- Fixed Sihr's Ruh Allah perk not working correctly
- Fixed edge case about cadet branches
- Hypatia should no longer spawn with an inspiration since Spirits cannot be sponsored
- Disabled vanilla Chief Qadi court position for Ashirra since they have their own version
- Added missing effect and trigger localization for Commongifts lifestyle
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2815395443
For some reason mortals get always the 5/5 injury resistance +5 prowess added to their value.
This affects cultures which have the "chanson de geste" or "martial admiration" cultural tradition like Occitan or Carantanian.
As a mortal becomes a ghoul their injury resistance in set to 0/5 and they lose the +5 prowess
The faith has no prowess modifiers.
Should be 8 + 7 ( not vampire anymore ) + 2 fortitude = 17 prowess. Right?
https://www.princesofdarknessmod.com/wiki/index.php/FAQ#Do_I_need_DLCs_for_this_mod?
Compatibility with Crusader Kings III 1.17.0.1 Ascendant and Coronations DLC Hotfix
This is just a version number increment for POD
In previous versions, no matter how high my experience level was, I could only craft white items, which was useless.