Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Brave New World
Viser 111-120 af 127 forekomster
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Opdatering: 22. okt. 2020 kl. 18:01

173
National wonders rework.
New National wonders - Entertainment and Harbor.
Now fully compatible with 1.0.6.9.
Fix the bug that Entertainment complex buildings do not have citizen slots.
Reduce the % that pop lost caused by disasters.

Opdatering: 17. okt. 2020 kl. 12:38

172
Civilizations and Leaders rework for persona CatherineDeMedici and TeddyRoosevelt
Fix Byzantium Apostle bug and Oasis bug

Opdatering: 12. okt. 2020 kl. 5:37

Fix bug that game can not start without NF pass.

Opdatering: 11. okt. 2020 kl. 17:43

171
1. Overhaul goldenage and darkage policies in DA mode.
2. Add improvements, projects and DA mode tags in civilopidia.
3. Fix bug that fire support unit can not be purchased with faith. (WE)

Opdatering: 4. okt. 2020 kl. 16:10

170

Increase early game gold according to user's feedback.
-Double palace gold.
-Luxury resources provide +1 gold.

Purchase by gold and faith is now cheaper: 2X of production cost.

Opdatering: 3. okt. 2020 kl. 17:30

169

Civilization rework for Byzantium, Gaul, Ethiopia. Tweak Poland.

Opdatering: 1. okt. 2020 kl. 19:16

v168
Harbor District gains defense ability and can range attack!

Halve AI science and culture percentage yields bonus in early game era, until Industrial era.

Opdatering: 28. sep. 2020 kl. 19:19

v167

Better DramaticAges mode experience.
Same value across all difficulty levels.
Less free city.
Less free city identities.
More wildcard policy slots.

Opdatering: 24. sep. 2020 kl. 16:27

v166
Update for the latest game version.

Opdatering: 17. sep. 2020 kl. 17:45

165
1. Fix the bug that building districts on floodplain do not remove floodplain. Now it works like building districts on forest. Requires tech Engineering.
2. Mitigate the influence of city loyalty to city yields. (-100% to -60%)
3. Remove the first two governor titles in the secret society mode.