Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Brave New World
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Opdatering: 16. jan. 2021 kl. 20:34

190
Important: Fix the bug that AIs never spread their religions.

Scythia reworked.
Mapuche, Cree, Inca: minor adjustment

Buff settler policies.

Optimize AI behavior

Opdatering: 13. jan. 2021 kl. 7:23

Opdatering: 12. jan. 2021 kl. 20:46

189
Hero re-balanced!

Civilizations and Leaders rework for Aztec, Phoenicia, and Khmer.

Call-back previous city defense changes.

Remove city-state starting units.

Fix an icon bug.

Opdatering: 7. jan. 2021 kl. 19:12

188
Add housing and amenity indicator when placing a Encampment and Entertainment complex district.

Remove base housing and amenity of Encampment and Entertainment complex district.

Reduce amenity from each level of Entertainment complex building. Specialist in Entertainment complex now +1 all non-food yields.

Reduce initial beliefs when founding a religion.

Increase religion spread efficiency.

Bugs fix:
Fix city states train too many units.
Fix the bug that player gets (+ # of difficulty level) free strategic resources when suzerain of a city state.
Fix text errors.



Opdatering: 2. jan. 2021 kl. 9:38

187 minor update

Increase unit cost.

Opdatering: 31. dec. 2020 kl. 19:38

186 Happy New Year!
Reduce city defense from wall (3→1) and districts (2→1).

Increase era score threshold per city for entering a golden age. (3→4)

Increase building costs in late game.

New feature: Tundra floodplain (credit to JNR)

New space race projects (credit to JNR)

Buff Mulan and Wukong

Move cultural trait description of loyalty effect to Civilopedia.

Opdatering: 28. dec. 2020 kl. 8:00

185 minor update

Fix the bug that the game was too easy after last update.

Apocalypse_mode:
Increase SOOTHSAYER movement.
COMET_LAKE is now impassable.

Climate effect:
Longer duration of Storms.
Smaller range of Blizzard. Larger range of Tornado.

Opdatering: 25. dec. 2020 kl. 15:21

184
Fix the bug that AI trains so many units that take up all tiles on the map.

Fix the bug that AI does not research Animal husbandry even in very late game.

Nerf Babylon, Sumeria, Mali.

Reduce game difficulty by removing AI % bonus of gold, faith, and production. Replaced with gold, faith, and production per citizen that increased with game era, just like science and culture.

Opdatering: 20. dec. 2020 kl. 18:04

183:
Governor overhauled!!!
Add one more promotion for each governor.
Reorganize promotion tree!

Diplomatic quarter and its buildings: provide governor title and envoy.

Opdatering: 17. dec. 2020 kl. 19:36

182
Now fully compatible with the latest update!

Bugs fixed.