Space Engineers

Space Engineers

Excelsior Class [Abandoned]
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更新于:2021 年 5 月 15 日 下午 3:10

Minor expansion of corridors.

Started working on a Battle-bridge in the engineering section. Whilst using sub-grid for some decoration and placing a Captains chair, there are control-stations which are placed on the main-hull grid. My intent of this is to be the primary used control point when flying the ship (as all major sub-grids are attached to the Engineering hull)

Fixed piping issue in one of the nacelles.

Re-worded the main description.

更新于:2021 年 5 月 15 日 上午 10:07

Updated more corridor spaces to the newer style. Added some additional corridor space at the sides, near the top of the engineering hull.

Added lighting to the central catwalk between the rows of Hydrogen tanks. This curiously improved performance (simspeed) to a degree.

Also repainted catwalk blocks and railings to achieve a more consistent colour theme throughout the ship.

更新于:2021 年 5 月 1 日 下午 4:54

Re-worked the main-deck corridor in the saucer-section to be a more authentic star-trek style. Not yet finished.
This corridor re-work will be continued throughout all areas of the ship.
Added proper signage to corridors & doors on this deck. Also to be finished.

Also made minor changes to other parts of the ship, including stripping out the "computer core" area. This will get re-built at somepoint. I need somewhere to store all my scripts ^^"

更新于:2021 年 4 月 29 日 上午 7:45

Updated the bridge to a sub-grid bridge, giving me more room for detailing.
I'm not completely satisfied with it yet - likely will receive more changes in the future.

更新于:2021 年 4 月 28 日 下午 4:33

So I heard ya like Subgrids?

Added "phaser" pods(?) to the upper & lower saucer, as well as to the top-side of the engineering hull.
For the moment they are small-grid missile launchers.

I may add more in the future, and am figuring out where to add the torpedo launchers.

更新于:2021 年 4 月 28 日 上午 11:51

Made changes so the nacelles & most of their pylons are separate sub-grids to the engineering hull.
This helps with the sim-speed issues (somewhat...)

Turrets to come in next update.

更新于:2020 年 9 月 8 日 下午 1:54

Added the following rooms:
- Medbay (saucer)
- Hydroponics (engineering-hull)
- Stairwell & observations rooms (engineering-hull)

Also added some more hydrogen thrusters to the Saucer, some in the impulse engines and a few in the RCS thruster areas (yellow patches on the saucer)

Main engineering has its own "reactor complex" so each section can operate independently from one another now.

更新于:2020 年 9 月 4 日 下午 3:30

Added downward-firing hydrogen thrusters all around the perimeter of the saucer.
Added a stair-case joining the three corridors that run the length of the cargo-handling bay and connect to main-engineering.

更新于:2020 年 9 月 2 日 上午 6:18

Built out a "Computer-Core" area underneath the bridge and added in a couple of scripts:
- Whip's Subgrid Thruster Control
- Manual Floor Plan (unfortunately this doesn't seem to show the whole-ship, only the Saucer / Engineering-hull depending what section you are in, I have to investigate further)

Added back the probe-bay area along with a suitable airlock mechanism using gates, I intend to set these up to function via a script or timer-block sequence.

更新于:2020 年 8 月 28 日 下午 3:07

I have managed to work-around the game's shape limit by attaching the Primary-Hull to the Secondary on four-advanced rotors (one in each corner of the neck), since the game treats sub-grid PCU/ shape counts as separate.
Despite maintaining the same number of blocks, the performance of my game has improved significantly and I am no longer running into problems such as phasing through blocks.

I have subsequently been able to add a ready-room and Captain's Quarters to the area behind the bridge.

I intend to add back thrusters and gyroscopes, with the intent to keep this build flyable as a ship. Hopefully I will be able to use scripting to allow me to achieve this.