RimWorld
Vanilla Brewing Expanded
กำลังแสดง 1-10 จาก 38 รายการ
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อัปเดต: 6 ก.ย. @ 3: 40am

v4.04:

Applied same Biotech tweaks to coffee and energy drinks, courtesy of Andy

อัปเดต: 5 ก.ย. @ 11: 46pm

v4.03:

- Descriptions and labels of many things adapted to be more in line with modern RimWorld
- Bar should now properly recognize its place in a kitchen
- Whiskey cask now indicates it needs light below 50%
- Added `<toleranceChemical>Alcohol</toleranceChemical>` to cocktails so they hopefully work better with Biotech
- All temperatures in the infographics are now correctly specified in ºC

อัปเดต: 2 ก.ค. @ 10: 42pm

[Auto-generated text]: Update on 7/3/2025 7:42:49 AM.

อัปเดต: 30 มิ.ย. @ 2: 16pm

v4.01:

Fixed condiments not being recognized in gourmet meal recipes

อัปเดต: 29 มิ.ย. @ 10: 16am

v4.0:

Updated to RimWorld 1.6
Item Processors are now gone, and replaced with a new system
Ambrandy is now a single item, with different quality levels having different effects

อัปเดต: 31 ม.ค. @ 8: 02am

v3.07:

Fix: Beer and chemshine patches for cocktails were failing

อัปเดต: 2 ม.ค. @ 6: 47am

v3.06:

Fix: Tobacco immunity genes were nullifying the positive effect of tobacco instead of tolerance, courtesy of Andy-69

อัปเดต: 28 พ.ย. 2024 @ 3: 10am

v3.05:

Tweak: added teetotalerCanConsume tag to coffee, tea, soda and energy drinks so teetotalers can consume them

อัปเดต: 30 ต.ค. 2024 @ 7: 24am

v3.04:

- Tweaked patches that add modded drinks to cocktails
- Added customSummary to cocktail and juice recipes so they better specify what kind of drinks they need to be crafted

อัปเดต: 8 ต.ค. 2024 @ 2: 52am

v3.03:

Tweaks: Changed the VFE Medieval and Vikings patch for the incoming VFE Medieval 2