RimWorld
Vanilla Brewing Expanded
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Mis à jour le : 6 sept. à 3h40

v4.04:

Applied same Biotech tweaks to coffee and energy drinks, courtesy of Andy

Mis à jour le : 5 sept. à 23h46

v4.03:

- Descriptions and labels of many things adapted to be more in line with modern RimWorld
- Bar should now properly recognize its place in a kitchen
- Whiskey cask now indicates it needs light below 50%
- Added `<toleranceChemical>Alcohol</toleranceChemical>` to cocktails so they hopefully work better with Biotech
- All temperatures in the infographics are now correctly specified in ºC

Mis à jour le : 2 juil. à 22h42

[Auto-generated text]: Update on 7/3/2025 7:42:49 AM.

Mis à jour le : 30 juin à 14h16

v4.01:

Fixed condiments not being recognized in gourmet meal recipes

Mis à jour le : 29 juin à 10h16

v4.0:

Updated to RimWorld 1.6
Item Processors are now gone, and replaced with a new system
Ambrandy is now a single item, with different quality levels having different effects

Mis à jour le : 31 janv. à 8h02

v3.07:

Fix: Beer and chemshine patches for cocktails were failing

Mis à jour le : 2 janv. à 6h47

v3.06:

Fix: Tobacco immunity genes were nullifying the positive effect of tobacco instead of tolerance, courtesy of Andy-69

Mis à jour le : 28 nov. 2024 à 3h10

v3.05:

Tweak: added teetotalerCanConsume tag to coffee, tea, soda and energy drinks so teetotalers can consume them

Mis à jour le : 30 oct. 2024 à 7h24

v3.04:

- Tweaked patches that add modded drinks to cocktails
- Added customSummary to cocktail and juice recipes so they better specify what kind of drinks they need to be crafted

Mis à jour le : 8 oct. 2024 à 2h52

v3.03:

Tweaks: Changed the VFE Medieval and Vikings patch for the incoming VFE Medieval 2