Stellaris

Stellaris

Acquisition of Technology
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更新于:2020 年 10 月 23 日 上午 6:41

- Fixed the AoT buildings not using the correct new jobs provided from the latest ACOT mod update.
- Merged the pdxmesh.shader file from ACOT into this mod to ensure compatibility of the custom shaders. Fixing possible issues with the Phanon Corps shields not showing up.
- Fixed the delta capital buildings using the the proper delta enforcers instead of alpha dark enforcers.
- Removed a lot obsolote overwrites for ACOT buildings that got fixed in the latest release.

EATING A BUG PER DAY KEEPS THEM XENOPHILES AT BAY.

更新于:2020 年 10 月 22 日 上午 8:44

- Updated the mod to the latest ACOT mod changes so it should work properly again.
- Surprises may still arise since nobody knows what the great panda chiru has hidden for us in the mod as his gifts are plenty.

ALL YOUR BASE ARE BELONG TO PANDA.

更新于:2020 年 10 月 5 日 上午 7:39

- Disabled the old duplicate Alpha Tier technologies for the automated fallen empire buildings. (Takes effect in a new game only)
- Adjusted the tech cost of the the research to match the ACOT AE tier costs for the automated fallen empire buildings.

THAT'S NOT DARK MATTER, SHAGGY.

更新于:2020 年 10 月 2 日 上午 11:24

- Added the option, after failing the DIY databank project for the first time, to boost the success chances by using minor artifacts.

THIS BELONGS INTO A MUSEUM!

更新于:2020 年 10 月 2 日 上午 8:58

-Restructured the logic gates in the alpha matter acquisition event to make the code more readable.

KANEDAAAAAAA!

更新于:2020 年 9 月 23 日 上午 10:57

- Added a new ship: The Warbarge. It is the original precursor design that the fallen empires forgot in their closet.
- Added a new event upon finishing the construction of the Warbarge
- Added a new technology to research the Warbarge.
- Fallen Empires now start with a Warbarge and they may get new ones as reinforcements.
- Warbarges have full color support for all ZOFE ascended empire color patterns.
- Fixed some namelists that didn't have all the necessary entries in order to work with the Warbarge.

(The warbarge requires the Federation DLC to be buildable)

Known Issues that only Paradox can fix:
- Warbarge death animation doesn play
- Warbarges cannot be disbanded
- Warbarges have no icons on the galaxy map

WARBARGE, WARBARGE, WARBARGE, WARBARGE, WARBARGE, WARBARGE EVERYWHERE!

更新于:2020 年 9 月 13 日 上午 4:14

- Removed the overwrite for the ''Pursuit of the Past'' ascension perk to use the newly updated ACOT one instead.

SMOL PROBLEMS REQUIRE SMOL SOLUTIONS.

更新于:2020 年 9 月 12 日 上午 8:57

- Fixed a typo in the mod name
- Added additional safeguards to restrict ancient palace tier of buildings to empires that have both the dark matter energy core and the appropriate government tech unlocked.
- Additional potential checks should make sure the AI doesn't suddenly build Dark Matter or even Dark Energy tier of stuff without having the proper research done.
- Added safeguards to lock Fallen Empires properly out of buildings they shouldn't be able to build yet did because Fallen Empires cheat.
- Updated the ACOT options menu to the new release one.

DO YOU HAVE A PERMIT FOR THEM TECHS?

更新于:2020 年 9 月 5 日 上午 9:47

- Fixed the Exterminatus and Annihilatus bombing stance to properly destroy more kinds of planets now, including Gigastructural ones.
- Fixed the bombardment FX and SFX not appearing on planets for the Punishment, Exterminatus and Annihilatus bombing stance.
- Fixed ACOT bombardment stances resetting after each FTL jump back to selective bombardment.
- Added a new FX for the Annihilatus bombardment stance (stellarite tech).
- Added new sound effects for the Annihilatus bombardment stance (stellarite tech).

LET IT RAIN FIRE FROM THE SKIES!

更新于:2020 年 9 月 1 日 上午 11:30

- Changed the descriptions of the event for failing the alpha matter project. Feel the rage and humiliation!
- Added an option to postpone the alpha project if you are not an ascended empire. This is there to allow a player not to be locked out of the DIY databank project.
- Fixed the precursor databank event not happening once the player had to admit defeat.
- The precursor databank event won't fire for a minimum of 360 days pluss a MTTH of 2 years again once it has been failed.

A MATCH CAN'T BOX BUT A TIN CAN!