Rivals of Aether
Flight Mode
Показані результати 1–8 із 8
Оновлено: 4 серп. 2020 о 4:07

v1.7

AI will no longer use flight mode by default.

if an AI player has the 'has_flightmode_ai' variable, the AI will use flight mode; be warned that you still will have to program the AI for it yourself.

Оновлено: 22 лип. 2020 о 14:24

v1.6

Air dash can now be steered during travel, and held to continue it. Its cooldown is now 60 frames.

You can now cancel attacks into the air dash on hit; this is to encourage combos instead of walling.

Fixed invisibility bug.

Оновлено: 22 лип. 2020 о 11:41

v1.5

Changed default max flight speed stat.
(It basically always resulted in the same speed before. Now, speeds should actually vary.)

Оновлено: 22 лип. 2020 о 11:33

v1.4

Оновлено: 22 лип. 2020 о 11:26

v1.3

Added stat refresh button.
Removed debug print.

Оновлено: 22 лип. 2020 о 11:11

v1.2

Fixed the base cast B, at the cost of making the player indicator vanish
(Turns out you can't set sprites on base cast moves. Who would've thought?)

Fixed the attack cancelling from the air dash not working... and fixed the fact that the c-stick cancels would actually use the main stick's vertical axis.
(yikes, glad it wasnt working before LMAO)

Оновлено: 22 лип. 2020 о 0:51

v1.1

default kb adjustment increased less (+0.2 > +0.1)

Оновлено: 22 лип. 2020 о 0:26

v1.1