Rivals of Aether

Rivals of Aether

Break The Targets
Hiển thị 1-10 trong 17 mục
< 1  2 >
Cập nhật: 28 Thg07, 2020 @ 7:27pm

v1.12b

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time
- Fixed misc errors with the previous patch.

The changes have been reflected in the guide.

Cập nhật: 28 Thg07, 2020 @ 6:29pm

Broke a lot of stuff accidentally lol

Cập nhật: 28 Thg07, 2020 @ 2:55pm

v1.12

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time

The changes have been reflected in the guide.

Cập nhật: 26 Thg07, 2020 @ 7:28pm

v1.14

Cập nhật: 26 Thg07, 2020 @ 6:54pm

v1.10

Cập nhật: 23 Thg07, 2020 @ 3:55pm

v1.9

- Switched default selection from being up & down to right & left. (Neutral stick still for Default 1)

Cập nhật: 22 Thg07, 2020 @ 12:21pm

v1.8


- Fixed a bug where data wasn't being prioritized right when two workshop characters were selected
- Changed how course selection works: You do the course of the latest player slot always. To do your character's course, you need to select them in a later player slot.

Cập nhật: 19 Thg07, 2020 @ 3:55pm

v1.7
- Projectiles now trigger has_hit and sets hit_obj
- Dash is preserved upon walkoff

Cập nhật: 18 Thg07, 2020 @ 7:34pm

v1.6



- Terrain articles with the static tag no longer move in any capacity.

Cập nhật: 18 Thg07, 2020 @ 6:58pm

v1.5


- Fixed shield not overriding custom courses if there was a player in a later player slot.