Rivals of Aether

Rivals of Aether

Break The Targets
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Mis à jour le : 28 juil. 2020 à 19h27

v1.12b

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time
- Fixed misc errors with the previous patch.

The changes have been reflected in the guide.

Mis à jour le : 28 juil. 2020 à 18h29

Broke a lot of stuff accidentally lol

Mis à jour le : 28 juil. 2020 à 14h55

v1.12

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time

The changes have been reflected in the guide.

Mis à jour le : 26 juil. 2020 à 19h28

v1.14

Mis à jour le : 26 juil. 2020 à 18h54

v1.10

Mis à jour le : 23 juil. 2020 à 15h55

v1.9

- Switched default selection from being up & down to right & left. (Neutral stick still for Default 1)

Mis à jour le : 22 juil. 2020 à 12h21

v1.8


- Fixed a bug where data wasn't being prioritized right when two workshop characters were selected
- Changed how course selection works: You do the course of the latest player slot always. To do your character's course, you need to select them in a later player slot.

Mis à jour le : 19 juil. 2020 à 15h55

v1.7
- Projectiles now trigger has_hit and sets hit_obj
- Dash is preserved upon walkoff

Mis à jour le : 18 juil. 2020 à 19h34

v1.6



- Terrain articles with the static tag no longer move in any capacity.

Mis à jour le : 18 juil. 2020 à 18h58

v1.5


- Fixed shield not overriding custom courses if there was a player in a later player slot.