Rivals of Aether

Rivals of Aether

Break The Targets
17件中 1-10 を表示
< 1  2 >
更新:2020年7月28日 @ 19時27分

v1.12b

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time
- Fixed misc errors with the previous patch.

The changes have been reflected in the guide.

更新:2020年7月28日 @ 18時29分

Broke a lot of stuff accidentally lol

更新:2020年7月28日 @ 14時55分

v1.12

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time

The changes have been reflected in the guide.

更新:2020年7月26日 @ 19時28分

v1.14

更新:2020年7月26日 @ 18時54分

v1.10

更新:2020年7月23日 @ 15時55分

v1.9

- Switched default selection from being up & down to right & left. (Neutral stick still for Default 1)

更新:2020年7月22日 @ 12時21分

v1.8


- Fixed a bug where data wasn't being prioritized right when two workshop characters were selected
- Changed how course selection works: You do the course of the latest player slot always. To do your character's course, you need to select them in a later player slot.

更新:2020年7月19日 @ 15時55分

v1.7
- Projectiles now trigger has_hit and sets hit_obj
- Dash is preserved upon walkoff

更新:2020年7月18日 @ 19時34分

v1.6



- Terrain articles with the static tag no longer move in any capacity.

更新:2020年7月18日 @ 18時58分

v1.5


- Fixed shield not overriding custom courses if there was a player in a later player slot.