Sid Meier's Civilization VI

Sid Meier's Civilization VI

AB2531 Plague Mod
Menampilkan1-10 dari 26 kiriman
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Pembaruan: 6 Jan @ 10:45am
berdasarkan NHC

Updated missing files and modinfo

Pembaruan: 3 Jan @ 7:24am
berdasarkan NHC

- Include the fix made by SpatialX.

Pembaruan: 30 Des 2021 @ 8:19am

Pembaruan: 30 Des 2021 @ 8:11am

Trying to implement the fix proposed by Ouija

Pembaruan: 30 Des 2021 @ 5:28am

Did not expect Covid-19 to last that long. I put the back the harder version which was more stable too.

Pembaruan: 30 Jan 2021 @ 10:07am

-Changed expectation value of new plague to one every 30 turns. The probability of new plague any turn is about 3.3%

Pembaruan: 29 Jan 2021 @ 6:43am

- Fix a LUA bug that was indexing empty tables
- Trying to fix compatibility issues with the new CiV 6 patch of 28.01.2021

Pembaruan: 21 Jan 2021 @ 2:01pm

- New plague chance of appearing divided by 4

Pembaruan: 21 Jan 2021 @ 10:58am

- New plague can appear in maximum one city at a time. One city is taken randomly in the pool of possible cities. The expectation of new plague increased linearly with the number of cities and I want the expectation of new plague appearing to be the same no matter the number of cities. The spread mechanic of existing plague to other cities did not change.

Pembaruan: 27 Agu 2020 @ 2:22pm

- Reduce the chance of plague starting by 30%
- Plague spreading now depends on the era
- Fix a bug that allowed the supply convoy to gain experience