Half-Life: Alyx

Half-Life: Alyx

BLOPS17: Emergent (Zombie Wave Survival)
Hiển thị 1-7 trong 7 mục
Cập nhật: 5 Thg05, 2022 @ 6:24pm


  • Added workshop tags

Cập nhật: 15 Thg05, 2021 @ 7:39pm


  • Added the perk Breen Kick (featuring a custom model and textures)
  • Added detail to Region 2
  • Adjusted the locations of some bottles

Cập nhật: 4 Thg08, 2020 @ 11:59pm


  • Added the Desolate Procurer (featuring a custom model and textures)
  • Added detail to Region 0
  • Added fog to all regions
  • Re-worked the zombie pathfinding algorithm to minimize lag on higher rounds
  • Fixed several lighting bugs

Cập nhật: 15 Thg07, 2020 @ 10:56pm


  • Added the powerup Instakill
  • Added the powerup Double Points
  • Added the powerup Max Ammo
  • Added the powerup Nuke
  • Added the powerup Carpenter
  • Added detail to Region 1
  • Added a gained points indicator to the HUD
  • Increased the bottle kill reward point bonus to 130
  • Decreased the corpse cleanup delay to 1.5 seconds
  • Fixed a possible bottle physics scale bug

Cập nhật: 6 Thg07, 2020 @ 6:51pm


  • Added the Pseudorandom Augmenter (featuring a custom model and textures)
  • Added detail to Region 2
  • Re-worked bottle impact detection and damage
  • Added a bottle kill reward point bonus
  • Increased maximum pistol ammo to 80
  • Fixed zombie pathing issues in Region 1
  • Fixed zombie pathing issues in Region 2
  • Fixed a texture z-fighting bug in Region 2

Cập nhật: 21 Thg06, 2020 @ 5:45pm


  • Added detail to Region 1
  • Added a SMG wall-buy
  • Added a power switch (and associated puzzle)
  • Added the multitool
  • Changed global map lighting to account for the power state
  • Moved the shotgun wall-buy
  • Increased thrown bottle physics damage
  • Fixed multiple OOB sight lines in Region 0
  • Fixed a OOB sight line in Region 2
  • Fixed a lighting bug in Region 0

Cập nhật: 13 Thg06, 2020 @ 6:23pm

Created BLOPS17: Emergent (Zombie Wave Survival).