Half-Life: Alyx

Half-Life: Alyx

BLOPS17: Emergent (Zombie Wave Survival)
Viser 1–7 av 7 bidrag
Oppdatering: 5. mai 2022 @ 18.24


  • Added workshop tags

Oppdatering: 15. mai 2021 @ 19.39


  • Added the perk Breen Kick (featuring a custom model and textures)
  • Added detail to Region 2
  • Adjusted the locations of some bottles

Oppdatering: 4. aug. 2020 @ 23.59


  • Added the Desolate Procurer (featuring a custom model and textures)
  • Added detail to Region 0
  • Added fog to all regions
  • Re-worked the zombie pathfinding algorithm to minimize lag on higher rounds
  • Fixed several lighting bugs

Oppdatering: 15. juli 2020 @ 22.56


  • Added the powerup Instakill
  • Added the powerup Double Points
  • Added the powerup Max Ammo
  • Added the powerup Nuke
  • Added the powerup Carpenter
  • Added detail to Region 1
  • Added a gained points indicator to the HUD
  • Increased the bottle kill reward point bonus to 130
  • Decreased the corpse cleanup delay to 1.5 seconds
  • Fixed a possible bottle physics scale bug

Oppdatering: 6. juli 2020 @ 18.51


  • Added the Pseudorandom Augmenter (featuring a custom model and textures)
  • Added detail to Region 2
  • Re-worked bottle impact detection and damage
  • Added a bottle kill reward point bonus
  • Increased maximum pistol ammo to 80
  • Fixed zombie pathing issues in Region 1
  • Fixed zombie pathing issues in Region 2
  • Fixed a texture z-fighting bug in Region 2

Oppdatering: 21. juni 2020 @ 17.45


  • Added detail to Region 1
  • Added a SMG wall-buy
  • Added a power switch (and associated puzzle)
  • Added the multitool
  • Changed global map lighting to account for the power state
  • Moved the shotgun wall-buy
  • Increased thrown bottle physics damage
  • Fixed multiple OOB sight lines in Region 0
  • Fixed a OOB sight line in Region 2
  • Fixed a lighting bug in Region 0

Oppdatering: 13. juni 2020 @ 18.23

Created BLOPS17: Emergent (Zombie Wave Survival).