Half-Life: Alyx

Half-Life: Alyx

BLOPS17: Emergent (Zombie Wave Survival)
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Uppdatering: 5 maj, 2022 @ 18:24


  • Added workshop tags

Uppdatering: 15 maj, 2021 @ 19:39


  • Added the perk Breen Kick (featuring a custom model and textures)
  • Added detail to Region 2
  • Adjusted the locations of some bottles

Uppdatering: 4 aug, 2020 @ 23:59


  • Added the Desolate Procurer (featuring a custom model and textures)
  • Added detail to Region 0
  • Added fog to all regions
  • Re-worked the zombie pathfinding algorithm to minimize lag on higher rounds
  • Fixed several lighting bugs

Uppdatering: 15 jul, 2020 @ 22:56


  • Added the powerup Instakill
  • Added the powerup Double Points
  • Added the powerup Max Ammo
  • Added the powerup Nuke
  • Added the powerup Carpenter
  • Added detail to Region 1
  • Added a gained points indicator to the HUD
  • Increased the bottle kill reward point bonus to 130
  • Decreased the corpse cleanup delay to 1.5 seconds
  • Fixed a possible bottle physics scale bug

Uppdatering: 6 jul, 2020 @ 18:51


  • Added the Pseudorandom Augmenter (featuring a custom model and textures)
  • Added detail to Region 2
  • Re-worked bottle impact detection and damage
  • Added a bottle kill reward point bonus
  • Increased maximum pistol ammo to 80
  • Fixed zombie pathing issues in Region 1
  • Fixed zombie pathing issues in Region 2
  • Fixed a texture z-fighting bug in Region 2

Uppdatering: 21 jun, 2020 @ 17:45


  • Added detail to Region 1
  • Added a SMG wall-buy
  • Added a power switch (and associated puzzle)
  • Added the multitool
  • Changed global map lighting to account for the power state
  • Moved the shotgun wall-buy
  • Increased thrown bottle physics damage
  • Fixed multiple OOB sight lines in Region 0
  • Fixed a OOB sight line in Region 2
  • Fixed a lighting bug in Region 0

Uppdatering: 13 jun, 2020 @ 18:23

Created BLOPS17: Emergent (Zombie Wave Survival).