Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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更新于:2020 年 9 月 14 日 上午 12:06

更新于:2020 年 9 月 13 日 上午 10:57

QuickFix:
- Fixed Parry Master from causing Talent issues. This Talent technically adds and removes two talents (one of which is unlisted) and some adjustments has to be made to the talent point pool to compensate.

更新于:2020 年 9 月 13 日 上午 7:13

QuickFix:
- Flowing Recollection skill bonus / skill memorize issues fixed for real this time. Had to create a totally new script to math the differences in Skill bonuses rather than removing the status itself which is what caused skill removal situations.
- Thaumaturgy Warlord's 50% Bonus damage from Strength to Magic skills has been fixed and now also includes Finesse (whichever is highest).
- Added missing duration to Elemental Swarm Summon Skill.
- Fixed iteration script for Fated Whisper which decided not to join us in the last update.

更新于:2020 年 9 月 12 日 上午 10:30

HotFix V1.08b

- Fixed Knight Regent Acheron Y Axis targeting issue.
- Fixed Flowing Recollection high end memory buff gap for characters with exactly 50 memory slots.
- Fixed Memory bonus counting issue with Flowing Recollection and added Combat Check for it's skill bonuses. They won't be removed out of combat.
- The vanilla Fire-based Sab skill has been reverted so there's no confusion between Conflux and Odinblade's Pyro. You can still find the Conflux version on any Scoundrel vendor but crafting will result in the base fire version.
- Judgement of Terra's Damage multipliers reduced to 60% from 65%.
- Skill books on vendors have been appended for mod compatibility with others who add books to vanilla vendors.
- Fixed Fated Whisper to only iterate furthest Enemy NPCs.
- Fixed a hit prevention bug with Sursia's Cataclysmic Firestorm.

- Improving Smoke tactical value: Cursed Smoke will now Blind through Magic Armor and linger for 1 turn. Blessed Smoke Cover Skill can alternate instead of relying on targeting an enemy for it's Cursed Smoke variant. Simply prepare the skill then right click cancel to switch between types. This will greatly improve it's positioning potential. Black Shroud now also Slows through magic Defenses increasing time characters are stuck inside while blind and suffocating.
- Blessed Smoke Cloud Skill has been detached from it's vanilla version to prevent mod conflicts with it's new mechanics. You can find the Conflux version on any Scoundrel vendor similar to Smoke Cover.


- New Skill



- Had more planned for this update but the Talent and Boss bugs were high priority.

更新于:2020 年 9 月 8 日 下午 10:21

更新于:2020 年 9 月 8 日 下午 10:15

QuickFix:

- Added both new and previous scripted events for Phoenix Quiver as the new method has a different dupe issue.
- Fixed Guerrilla talent to trigger off the newly created Sabotage skills. Accidently broke this Talent feature while adding compatibility for Odin's Pryo.
- Added Knight Regent Acheron Dialog fallback aggro in case the script interates one of Odinblade's Huntsman Overhaul summons. This doesn't happen with Incarnate or Conflux summons. I suspect the "Summon" tag is not present or some other interaction but the game considers these players for some reason.
- Added Ommadon Dialog Fallback aggro for the same reason as above.
- Revamped Unique drop Visual/Audio effects to be much more pronounced and hard to miss.

更新于:2020 年 9 月 8 日 下午 12:46

Forgot Loop prevention on that last minute Intercept Script. That would have been fun.

更新于:2020 年 9 月 8 日 上午 8:49

HotFix 1.08a

- Fixed Peace Mode Trap Limit from occasionally not resetting after it's cooldown timer expired.
- Fixed Ice King Passive redundancy events to include combat started as all other talents have. Removal only happens when the character is made Immortal by another game event like an Arena Fight ending. So this is a rare occurrence anyways.
- Added Conflux Orb PetPal Config Flag to Innate Talents to prevent the PetPal Tag from being removed the first time visiting a respec mirror.
- Nullify dispel list has been updated to include a few new statuses like Racked Spirit and Pack Aggression. Adrenaline has been removed from this list. -Stances- from Warfare cannot ever be dispelled by design.
- Fated Whisper will now reliabley teleport killed or nearly killed enemies from it's damage.
- Made Walk it Off Talent buff turn bonus more compatible with custom items and effects that apply permanent statuses.
- Sabotage and Mass Sabotage have been detached from Vanilla skills due to compatibility with Odin Pyro Overhaul. You can still find the Conflux versions on proper Scoundrel vendors and if you're not using Odinblade Pyro then pretty much nothing has changed.
- Fixed a potential dupe bug with Phoenix Feather Quiver.
- Changed Source Talent skills to normal "yellow" Skills (Morphic Elements, Source Phylactery, Overload).
- Fixed Elemental Swarm (Water) Restoration skill targeting to avoid ally undead or characters with Decaying status.
- Fixed a potential crash with Intercept and Guardian Angel overlapping. Intercept is now fully scripted which as a bonus means these two effects stack multiplicatively reducing damage to a target by 75%. The AI should also use the skill more appropriately. Its duration has been increased to 3 turns from 2 due to turn status rotations.
- Fixed Tooltip for Worm Tremor claiming it applies Poison status when it does not directly do so.
- Changed attack range on Ifan's T2 and T3 Wolf to 1.8m from 2m and 2m from 2.2m
- Hydra's Bile Skill has been given some extra concept visuals.

- Changed Companion pathing AI so it will only bother avoiding Deathfog and Webbed surfaces while following. Manually moving group characters through surfaces out of combat is no longer required and Undead will naturally ignore Deathfog.

- Updated Odinblade Hydro / Geo Add-ons with cleaner UI distinctions added from Conflux.

更新于:2020 年 8 月 31 日 上午 5:23

V1.08 Patch Notes:

- Fixed Leech Talent from not intercepting surface transform to Cursed Water.
- Fixed Funneling Aegis Skill from being able to heal two ally targets due to a previous script change.
- Fixed Imbue Elements from double dipping into the Global Conflux status with Proliferate.
- Elemental Swarm (Blood) will no longer use Rain Blood and instead Bloodify surfaces they move through.
- Fixed Lord of Endless Night Summon Knave from using the wrong weapon set and doing more damage than intended.
- Haunting Wraith Skill now uses a flag system to better insure its effects are removed appropriately at the end of a turn.
- Phoenix Feather Quiver Projectiles have been given a slight arc to help avoid impacting with objects.
- Pact of Shadows' 25% healing will no longer affect Lord of Endless Night however he will still benefit from the +1AP Recovery.
- Parry Master will now prevent Flanking from any number of opponents. Flanking is a stacking debuff per nearby enemy. Previously the first stack was countered but more than that was not. Now Talent holders are immune to Flanking entirely.
- Poison Potions (excluding Elixir) will now heal Undead for 1.5x their value from 2x. This change is largely in part to Virulent status now stacking.

-NEW-

- Ifan's Soul Wolf V2 - Ifan's Wolf Summon line was an early rework that has been given some fresh paint with new skills and visuals.
- Wolves now scale much higher in damage output. Each Wolf Tier also has Innate Bleed status of 10%, 15% and 20% for 2 turns.
- "Vicious Bite" will now apply Proliferate for 3 turns if the target is already suffering from Bleeding thus stacking both DoTs.
- "Pack Aggression" deals heavy damage for 3AP. If the target has no Magic Armor or their Physical Armor is depleted by the attack then all attacks by Ifan gain 5% increased damage while granting him +0.5 Movement and all attacks by Ifan's Wolf apply Slow for 1 turn.
- "Seismic Howl" replaced Battle Stomp with a more custom version which applies Knock Down and also applies Deaf for 2 turns if targets have no Magic Armor.

-New Warfare Skill-



- Stances are active in script. These are not toggle skills as typical but instead treated as heavily defined buffs. Only one Stance can be active at a time.

- Base Smoke Cloud Surface transforms have been removed from the game. ie Fire will no longer create smoke when it expires. Smoke does serve a tactical purpose with Line of Sight but the general consensus is that it's mostly annoying. Purposeful creation of Smoke Clouds like Smoke Cover or Smoke Grenades will retain their 2 turn duration. This does not include Blessed / Cursed versions. Feedback on this change is much appreciated as it does change Melee Vs Ranged combat globally.

-SKILL BALANCE CHANGES-
- Many things have been added since beta and as result AP guidelines need to be updated since some modifiers are not as needed if at all. The Conflux line of skills are now x1.2 multiplier from x1.3 - x1.4. Poison multiplier is x1.15 from 1.25x while dagger skills no longer have a base +5% though most dagger skills have previously been reduced.

- Mirage Arrow's Shadow Clone now has a max AP of 4 from 6. This generally means if CC'd it will not have 2 extra AP when it takes it's next turn. Shadow Clone now has The Pawn talent to compensate for any movement potential loss and should now produce more steady DPS while it survives.
- Lord of Endless Night Base STR and CON set to 7 from 7.5 Wits increased to 7 from 5, Summoning Skill reduced to 3 from 4 and Accuracy reduced to 100% from 105%.
- LoEN Base Crit scaling set to 2 from 4. This Crit different is 37% from 52% at lvl 18 and 32% from 48% at lvl 12.
- LoEN Skill - Essence Drain Armor bonus reduced to 15% from 30% (affected by Summon-Link Bonus) and the Damage Bonus of +20% has been removed. With Crit / Accuracy changes this should still be well worth the cast.
- LoEN Skill - Gnashing Impale damage multiplier reduced to 110% from 120%.
- LoEN Skill - Death Coil damage multiplier reduced to 150% from 175% but Source cost reduced to 1SP from 2SP.
- LoEN Skill - Viel Fracture radius reduced to 5m from 6m.
- Poison Flask / Cursed Poison Flask and Mustard Gas Poison duration increased to 3 turns from 2.
- Cluster Bomb / Cursed Cluster Bomb Burning duration increased to 3 turns from 2. All DoT based Grenades should now have +1 turn duration.
- Hydra's Bile damage multiplier reduced to 55% from 60% per projectile.
- Miasma Spire Lightning damage portion reduced to 65% from 70%.
- Cinder Blitz damage multipliers reduced to 65% from 70%.
- Vitrify damage multipliers reduced to 60% from 70%
- Lunar Pyre total Fire damage reduced to 195% from 225% and Ice Comet damage reduced to 165% from 180%.
- Incendiary Tempest total damage reduced to 165% from 180%.
- Disintegrate total damage reduced to 420% from 480%
- Crystalline Barrage's Piercing portion of damage changed to Avg level 150% from multiplier 150%.
- Terrifying Cruelty multiplier reduced to 145% from 150%.

更新于:2020 年 8 月 22 日 下午 4:06

A side project for Giftbag5 Armor sets leaked into that last update and has been fixed.
This was just descriptive in nature no worries.