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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I still have the Russian AI translation on file but I took it out because I was told it was very bad since we use entirely different alphabets. I can put it back up on Github unless you're talking about someone else translated it. You would need to unpack the mod. Insert the XML file and compile it again. It's also now a bit out of date. Everyone who wants to translate the mod seems to back out, probably due to the word count.
Hey, I tried do download Russian language pack that was translate from AI and I got a problem with this to download. The website where lead this link doesn`t open. Can you give another link it`ll be really helpfull.
other thing tbd
I had two others report that issue and both times it was Leaderlib and/or Weapon Expansion. One is needed for the other so it's hard to say. I only have two DoHit calculations in Conflux. One is local and would only happen if they used my custom skill with my custom status. It's not possible that one would bleed over. The other is the Sadist fix added update 1.09.70 which both our mods have but mine will not run if those mods are on. Even that would be reserved for Sadist users.
Calling DoHit is the only thing I can think that would cause that that interaction since it's telling the engine to create another hit instance. Not even ComputeHit will do that. It more mutates the current outgoing it. You can try it pure without ModManager? As a user you shouldn't be accessing Local Mods though. You should be using the normal Mods folder. Local Mods is more for development. If you have mods in both folders it might try to run both.
no solution ?
It's likely Torturer. The talent itself doesn't actually allow it's statuses to be applied via surfaces. It will override what I scripted for King of Flame also. I will write a work around script for it.
Load the 8AP Giftbag then unload it.
It's possible that script didn't compile again for current saved.
thanks for your time and mod