Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Atualização: 3 abr. às 13:53
por Xorn

Patch 1.09.67

-Changes-

- Proliferate increased to 75% Avg Level damage from 70%.
- Virulent increased to 60% multiplier damage from 40%. Now reduces Poison and Air resistance by 10%.
- Accelerant increased to 40% multiplier damage from 30%. Now reduces Fire and Air resistance by 10%.
- Congeal now reduces Water and Earth resistance by 10%.
- Burning Status no longer gives +5% Water Resistance.
- Poison status increased to 45% multiplier damage from 40%.
- Surface Explosion damage (Igniting Oil) increased to 80% multiplier from 30%.
- Two Kings United (Flame + Ice) exploding Proliferate has returned. The DoT Crit replacement didn't justify two talents. Explosion damage 75% Avg Level Piercing. This damage can Crit and is increased by 25% per intensity of Fire King's Wrath affecting the target.
- Tweaked enemy AI weightings. Increased for Taunt and removed damage Reflected 0 or less armor result.
- King of Storms is now mostly passive. Electrifying Surfaces being the only active toggle effect.
- King of Flames will now apply Burning or Necrofire to yourself or enemies, bypassing defenses.
- What A Rush max threshold has been increased to 25% HP from 20%. It's curve is slightly more aggressive at 50% HP or less HP.
- King of Ice Nova now also removes Frozen from allies and applies Chill to enemies.
- Elemental Ranger will no longer work with Magic Projectiles. This was intended but was not clarified well.
- Reworked Phoenix Quiver to use a Lua iterator instead of an old method. Practically this means it will now work with auto attacks, no longer target invisible enemies or Sir Lora. It previously worked with magic projectiles but this has been removed to avoid confusion much like Elemental Ranger.
- Night Stalker's Umbra Predator explosive backstab no longer requires the character be stealth. Damage reduced to 30%.
- Keyword "Stealth" now uses a grey/green coloring with more consistent wording.
- Throwing Knife now uses keyword Stealth.
- Hydra's Bile damage increased to 60% from 55%.
- Acid Spores damage increased to 115% from 90%.
- Pyroclastic Eruption primary damage increased to 265% from 255%.
- Provoke now costs 1AP from 2AP.
- Guise of the Stalker's Mark skill CD reduced to 2 turns from 4.
- Mirage Arrow's Shadow Clone no longer has the Wind Dancer talent.
- Reduced Lifesteal value of Wraith Form, Sanguine Blades, Night Stalker and Runic Vampirism by 5%.
- Bless duration increase to 3 turns from 2.
- Thick of the Fight also provides 4% less damage taken per nearby character.

- Improved various skill and talent descriptions.

-Fixes-

- Fixed Call of Blades return feature costing more AP than intended.
- Fixed AI from spamming Unstable Alteration and Windrazor Transform.
- Fixed some skills with missing requirements. No idea.
- Fixed two skills applying based 3 turns of poison instead of 2.
- Removed machine translation of Russia due to it's quality.

Atualização: 2 fev. às 22:07
por Xorn

Update: 1.09.64

-New-

- Added AI generated localization XML files for Spanish, French, Chinese and Russian languages. Obviously AI is not ideal so if anyone is interested please contact me for manual translation to make corrections. With this method different languages can keep up to date on the latest version.
- Undead Elf and Lizard racial perks will now show in character creation.

-Fixes-

- Fixed Thick of the Fight number of nearby character iteration. A parameter check was making it count incorrectly.
- Fixed Boost Injector causing a De-Sync with Act transitions after a previous update. Turn off and on to fix current games.
- Fixed target parameters for reworked Steam Lance so it will not cleanse statuses from enemy undead.
- Fixed a nil console complaint if a player hovers over Single-Handed with no ranks.
- Fixed new "Never lose Black Rose Elixir" Config option.
- Changed all occurrences of 'Armor' to 'Armour' for consistency.
- Localized missing scripted Overhead text for translation.
- Localized starting message box for translation.
- Fixed some spelling and typo entries after reviewing the xml file.

Atualização: 26 nov. 2024 às 9:33
por Xorn

Hotfix: 1.09.63

-Changes-

- Steam Lance has been given a visual overhaul combining water and holy and will now target undead.

-Fixes-

- Fixed Trap skills adding stacks for Elementalist Talent.

Atualização: 23 nov. 2024 às 21:03
por Xorn

Hotfix: 1.09.62

- UI Skill colors for Elementalist got screwed up by a missing comma.
- Reverted Venom Coating only working for melee however it will only apply poison for melee.
- Removed Dual Wield console prints.

Atualização: 23 nov. 2024 às 15:12
por Xorn

You are now permitted to Jump again. =D

Atualização: 23 nov. 2024 às 9:36
por Xorn

Patch: 1.09.6

-New-

Talent -


- NPC Living Armor restores 30% of both Physical and Magic Armor. This should make enemies with Lifesteal / Necromancy notably more durable given they would only heal much by hitting squishy characters. Unlike the vanilla version this custom script will not display overhead text unless one of the armor types is actually restored.

- Heavy Enemies Add-on v1.1 : Now upgrades to full power for either base Tactician or Strategist. The mod now also has an additional scaling curve lowering enemy stats based on level where as the base difficulties are isolated to Fort Joy. This curve ends at level 5.

-Changes-

- NPCs now gain 7% instead of 5% recovery per rank in Perseverance same as players.
- Two Kings Storm + Terra Poison AoE will now only hit enemies.
- Rune status effects now only apply when attacking with the weapon.
- Venom Coating and Venom Aura interactions have been simplified to work better with King of Terra and Torturer.
- Venom Coating, Black Shroud and Elemental Arrowheads can now be cast while stealth.
- Dummy Status Effects used for proper skill displays are now blocked to reduce character overhead text.
- Unstable Talent 'Unstable Alteration' perk now uses a toggle skill. The effect still only functions in combat.
- Projectile daggers or knives using WeaponDamage such as Fan of Knives, Daggers Drawn, Throwing Knife and Elusive Retaliation now proc spark effects when the character is not sneaking. Daggers Drawn like most multi-hit skills has a small internal CD.
- Undead Lizard Dracolich Blaze has served as a strong breath attack but an elemental trail isn't quite thematic. Instead of creating Cursed Steam it will now create Cursed Smoke.
- Did a small sweep change for the role of Food. It now heals for less adds more stats, lasts longer and not removed at the start of combat.
- Improved the roles of Arcane Stitch and Vitalize. Stitch is intended to save one target or ideally heal a tank. Vitalize is intended for wide spread healing and status cures. Heal value for Vitalize reduced to 150% from 170%, 10% Maximum Health removed, added health regeneration after casting. Radius increased to 5m from 4m. No longer targets enemies. Arcane Stitch now also has 10% maximum health value heal while adding magic armor restoration after casting.
- Mobile Bulwark Armor Bonus reduced to 35% from 40%. DR from redirected hits increased to 30% from 20%. Movement penalty reduced to -30% from -50%. Cannot be teleported. Cannot use Jump Skills.
- Fan of Knives AP cost reduced to 2 from 3, CD increased to 3 from 2, Damage increased to 165% from 125%. Max targets set to 6.
- Silencing Stare level requirement reduced to 4 from 13. Range reduced to 10m from 13m. CD increased to 4 from 3.
- Added Config option to retain Blood Rose Elixir on death.
- Vindication of Gaia total damage output reduced to 135% from 145%.
- Last Rites required level reduced to 13 from 16. Now costs 2AP from 3. Necromancy requirement increase to 4 from 3.
- Brigand Maneuvers required level reduced to 10 from 13.
- Challenge win armor increase reduced to Qualifier 25 from 40. Loss damage doubled.
- Apotheosis now costs 2AP from 1.
- Bless will now ignore silence.
- Added a few more gold and item sources to Act1 in the Fort.

-Fixes-

- Fixed missing NPC Picture of Health status icon.
- Fixed a typo for some Warfare skills crippling conditions and a custom slow status not interacting.
- Fixed order of operations issue with armor potion manual restore values.
- Fixed Elemental Swarm stall fallback script to try multiple un-stick attempts before killing the object.
- Fixed Guerrilla not properly resetting the Cooldown for missing entry Shrapnel Trap.

Atualização: 14 jul. 2024 às 23:40
por Xorn

HotFx: 1.09.51

- Fixed Death Wish Necromancy bonus being added without the status being active.
- Fixed Equilibrium which broke after using a shared helper function from the new Bonus damage script.
- Disabled Elementalist script since it's not quite ready.

Atualização: 13 jul. 2024 às 15:41
por Xorn

Atualização: 13 jul. 2024 às 15:37
por Xorn

Atualização: 11 jul. 2024 às 14:20
por Xorn

Patch: 1.09.5

- This patch contains a notable amount of calculation and damage / hitlayer changes. Scripts were redesigned from the ground up. Many of the SE console prints have been left on in case something was missed during testing. This allows users with this enabled to easily screen shot any odd outputs for fast fixes during this transition.

-Changes-

- Equilibrium talent math has been corrected. With very high attribute investment it was scaling much higher than intended. Now at 30 in an attribute it will produce 8% less damage compared to 60 in an attribute where it will produce 20% less damage. Toggle bonus has also been reduced to 25% from 30%. The toggle bonus is additive with the total damage the talent can output thus this example will produce between 13% to 25% less damage.

- Teleport skill's No-High Ground limitation has been re-scripted and now works with Improved Hotbar, ePip and items.
- Consolidated all "Bonus Damage" sources into one script pipeline. A lot less code and database info but likely not noticeable on performance.
- Invisibility Potions now use the proper Invisible status. They have been greatly reduced in duration.
- Warfare Disciplines will now end if the character leaves combat.
- Extravasate now recognizes up to 8 status turn. The UI will not reflect this since it's only possible through grenades and Torturer.
- Increased sources of conditional Piercing damage for Wake of Phantasms, Fated Whisper, Gouge, Ice Breaker, Ice Lance, Lasting Cruelty, Crystalline Barrage by 5-20%
- Redesigned the Dual Wielding Crit Bonus lua script. It will no longer produces a benign console error.
- Picture of Health Rally and Demoralize stage 1 now write over each other removing the opposite status. When Stage 2 is applied they will write over each other ignoring the 2 turn CD normally in place for either status. This maintains stage 2 as the primary drive of the talent.
- Bryagh has been given back his sustain power which was lost after the Arcane Stitch changes.
- Reallocated Picture of Health through the talent Injector. It will remain rather rare from 5% to 8% on normal and 8% to 12% on high. The NPC version will heal them for 5% HP per turn giving 5 rounds before it procs without external healing aid. Much like the player version they must actually heal vitality.
- Enemy to Enemy healing has been increased by 25%. In case of First Aid where Hydro is hardly present by 40%. This has not effect on Undead. It's simply to give more AP value to NPC healing which had diminished due to vitality increases.
- Silver Arrow bonus damage to Undead or Voidwoken reduced to 30% from 50%.
- Jaw Breaker damage reduced to 100% from 110%.
- Increased Cromdor's Leap CD to 3 turns from 2.

-Fixes-

- Fixed Wake of Phantasms Atrophy effect being attached to it's Magic instead of Piercing conditional damage.
- Fixed Tooltip inconsistency for Wake of Phantasms. Previously it showed values near max distance. Now it's mid range.
- Fixed Terrifying Cruelty Bleed status from not having an owner.
- Fixed Fire King's Wrath status not having an owner.
- Fixed Caustic Chasm to allow targeting of characters directly.
- Fixed Invisibility Potions not being iterated properly for scripts intended to ignore Invisible targets.
- Fixed Icebreaker not calculating it's conditional Piercing damage correctly. It should hit about twice as hard.
- Fixed Equilibrium from double dipping into Intercept and Mobile Bulwark status.
- Fixed Equilibrium working with Unstable Talent.