Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Kugelblitz
正在显示第 11 - 20 项,共 30 项条目
< 1  2  3 >
更新于:2021 年 4 月 29 日 下午 1:47

eXish is happy now

更新于:2021 年 2 月 18 日 上午 7:39

violet hotfix

更新于:2021 年 2 月 11 日 上午 8:55

Update rush part 1: Fix multiple kugels on TP regenerating starting direction

更新于:2021 年 1 月 8 日 上午 6:18

Fixed a TP bug before it got noticed. (If quirks appear some time before update, please do the entirity as the private calculation for normal kugel went wrong when there are more)

更新于:2021 年 1 月 6 日 上午 11:48

v2.1
- Reasonably Major Update
- Allow TP to submit a single Kugelblitz at a time instead of having to do all the quirks (you can still do them on the 0.1% of the bombs that have multiple and I still find it dumb it was banned because of this but still)
- ||Manual reprint not really required because who uses pdf on TP||

更新于:2020 年 12 月 22 日 上午 8:21

Rnd.Range(0, 1) does not return 0 or 1, but only 0. Fixed this so now you can actually start counterclockwise

更新于:2020 年 10 月 23 日 下午 1:37

hotfix 3 because Danielstigman has a slow PC which affected module generation

更新于:2020 年 10 月 21 日 上午 10:32

hotfix 2

更新于:2020 年 10 月 21 日 上午 10:22

hotfix

更新于:2020 年 10 月 20 日 上午 7:39

MAJOR UPDATE
- made base conversion easier
- changed how multiple Kugelblitzes work
- got rid of Cruelblitz and glow
- reduced RAM usage by using coroutines instead of fixedupdate
- manual reprint required