Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Kugelblitz
Mostrando 1-10 de 30 aportaciones
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Actualización: 21 MAR 2024 a las 9:58

Violet quirk is weird
- Fixed the 2 transforms that were broken because I was applying the transforms to the pivot instead of the grid and forgot to reverse them.
- Literally had to just swap the order of two things.

Actualización: 4 ABR 2023 a las 12:42

while (!_solved)
yield return true;

Actualización: 3 ABR 2023 a las 13:30

TP solver hotfix

Actualización: 25 MAR 2023 a las 5:59

Fixed TP bug where highlight after disconnection remained somehow
Note to self: GameObject.Destroy() does not destroy the object's children in game

Actualización: 22 MAR 2023 a las 10:44

Blue quirk no longer does a stupidity it shouldn't be doing

Actualización: 10 MAR 2023 a las 11:53

oops

Actualización: 10 MAR 2023 a las 11:50

I forgot the TP camwall has a pitch black background
- Made colourblind text visible for the TP camerawall

Actualización: 29 ENE 2023 a las 10:10

v2.0 - Major Update:
Added the following:
- Less laggy Colourblind Mode
- Mod Settings
- Mission Description Settings
- Multiple groups on a single bomb
- Compatibility with Multiple Bombs, both Static and Sequence
- Quirks reading more than just binary each stage.
- A different Violet Quirk
- Shorter stage recovery (which might stir up current strategies)
- Plenty of QoL changes
- New sounds
- An easter egg :)
(Manual reprint required)

Actualización: 14 JUL 2021 a las 9:02

small tweak to the stage recovery

Actualización: 14 JUL 2021 a las 8:47

Major update(?)
- Improved stage recovery: If you struck on the module in input phase you can go back through stages with [] and forward with [][] and it wraps. Note that anything other than this will still be struck for because it will be assumed to be a submission.
- Manual reprint required I suppose