Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Kugelblitz
Näytetään 1–10 / 30
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Päivitys: 21.3.2024 klo 9.58
tekijältä Obvious

Violet quirk is weird
- Fixed the 2 transforms that were broken because I was applying the transforms to the pivot instead of the grid and forgot to reverse them.
- Literally had to just swap the order of two things.

Päivitys: 4.4.2023 klo 12.42

while (!_solved)
yield return true;

Päivitys: 3.4.2023 klo 13.30

TP solver hotfix

Päivitys: 25.3.2023 klo 5.59

Fixed TP bug where highlight after disconnection remained somehow
Note to self: GameObject.Destroy() does not destroy the object's children in game

Päivitys: 22.3.2023 klo 10.44

Blue quirk no longer does a stupidity it shouldn't be doing

Päivitys: 10.3.2023 klo 11.53

oops

Päivitys: 10.3.2023 klo 11.50

I forgot the TP camwall has a pitch black background
- Made colourblind text visible for the TP camerawall

Päivitys: 29.1.2023 klo 10.10

v2.0 - Major Update:
Added the following:
- Less laggy Colourblind Mode
- Mod Settings
- Mission Description Settings
- Multiple groups on a single bomb
- Compatibility with Multiple Bombs, both Static and Sequence
- Quirks reading more than just binary each stage.
- A different Violet Quirk
- Shorter stage recovery (which might stir up current strategies)
- Plenty of QoL changes
- New sounds
- An easter egg :)
(Manual reprint required)

Päivitys: 14.7.2021 klo 9.02

small tweak to the stage recovery

Päivitys: 14.7.2021 klo 8.47

Major update(?)
- Improved stage recovery: If you struck on the module in input phase you can go back through stages with [] and forward with [][] and it wraps. Note that anything other than this will still be struck for because it will be assumed to be a submission.
- Manual reprint required I suppose