Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Kugelblitz
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更新:2024年3月21日 @ 9時58分
更新者:Obvious

Violet quirk is weird
- Fixed the 2 transforms that were broken because I was applying the transforms to the pivot instead of the grid and forgot to reverse them.
- Literally had to just swap the order of two things.

更新:2023年4月4日 @ 12時42分

while (!_solved)
yield return true;

更新:2023年4月3日 @ 13時30分

TP solver hotfix

更新:2023年3月25日 @ 5時59分

Fixed TP bug where highlight after disconnection remained somehow
Note to self: GameObject.Destroy() does not destroy the object's children in game

更新:2023年3月22日 @ 10時44分

Blue quirk no longer does a stupidity it shouldn't be doing

更新:2023年3月10日 @ 11時53分

oops

更新:2023年3月10日 @ 11時50分

I forgot the TP camwall has a pitch black background
- Made colourblind text visible for the TP camerawall

更新:2023年1月29日 @ 10時10分

v2.0 - Major Update:
Added the following:
- Less laggy Colourblind Mode
- Mod Settings
- Mission Description Settings
- Multiple groups on a single bomb
- Compatibility with Multiple Bombs, both Static and Sequence
- Quirks reading more than just binary each stage.
- A different Violet Quirk
- Shorter stage recovery (which might stir up current strategies)
- Plenty of QoL changes
- New sounds
- An easter egg :)
(Manual reprint required)

更新:2021年7月14日 @ 9時02分

small tweak to the stage recovery

更新:2021年7月14日 @ 8時47分

Major update(?)
- Improved stage recovery: If you struck on the module in input phase you can go back through stages with [] and forward with [][] and it wraps. Note that anything other than this will still be struck for because it will be assumed to be a submission.
- Manual reprint required I suppose