X4: Foundations

X4: Foundations

Civilian Fleets: Mimicry Extension
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更新于:2024 年 4 月 4 日 下午 9:54
作者:Vectorial1024

Updated to mod v6.05:

  • You can no longer create civilian fleets via the legacy "assign as trader/miner" action (use the Mimic assignment!!!)
  • This finally unblocks vanilla carrier-resupplier assignments
  • Fixed creating Local AutoTrader fleet crashing the game UI
  • Fixed forgetting to read the anchor space of DeadTater
  • Fixed log spam of "order.dock: run_script is not allowed in this context"

Right when I am finally available to update Civilian Fleets, I hear that vanilla 7.0 will feature another improvement to Mimic. I am still thinking about what to do with it.

更新于:2022 年 6 月 3 日 上午 6:54

Updated to mod v6.04; fixed parameters from TaterTrade, and also fixed syncing of DeadTater

Magic Number time!

更新于:2022 年 5 月 20 日 上午 7:08

Updated to mod v6.03; fixed missing DeadTater fleet names

更新于:2022 年 5 月 20 日 上午 6:57

Updated to mod v6.02; added support to DeadTater from DeadAir's TaterTrade

更新于:2022 年 5 月 5 日 上午 12:42

Updated to mod v6.01; fixed accidentally blocking the Random* mods (RandomTrade, ...)

更新于:2022 年 3 月 30 日 下午 8:07

Updated to mod v6.00; compat with X4 v5.00, added Salvager Fleet

更新于:2022 年 1 月 8 日 上午 7:56

Updated to mod v5.09; compatibility with Mules assignSrc

更新于:2022 年 1 月 2 日 上午 3:06

Updated to mod v5.08; fixed debug log spam

更新于:2022 年 1 月 2 日 上午 2:20

Updated to mod v5.07; fixed fleet numbers being wrongly transmitted

Further details (from Nexus mods):

Fixed bug: no more duplicated fleet numbers for fleet auto-rename due to splitting off parts of an existing civ-fleet to form a new civ-fleet
Please carefully and manually reform your civilian fleets for the duplicated fleet number error; the erroring fleets should be disbanded and reformed, ONE AFTER ANOTHER, SMALLER FLEET NUMBER FIRST.

更新于:2021 年 9 月 11 日 上午 3:44

Updated to mod v5.06; fixed SupplyMule not getting the cargo% synced