Divinity: Original Sin 2

Divinity: Original Sin 2

Tyno's Skill Rebalance
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更新于:2020 年 6 月 15 日 上午 4:28

更新于:2020 年 6 月 15 日 上午 4:17

更新于:2020 年 6 月 13 日 下午 6:52

==Update==

I have hopefully added the new necromancer skills to all the vendors now.

更新于:2020 年 6 月 13 日 上午 8:10

==Update==

Horns, 1AP>2AP, Missed in last update. Now fixed.

Corrosive Spray, Acid>Physical Damage, 105>85 Damage. (So it scales with warfare, given it is a Necro/Geo ability, as acid does NOT scale with geo.)

Corrosive Touch, Acid>Physical Damage 145>125 Damage. (So it scales with warfare, given it is a Necro/Geo ability, as acid does NOT scale with geo.)

更新于:2020 年 6 月 12 日 上午 5:22

==Update==
Decaying Touch, make 4m range.

Heart of Steel does not stack with Adrenaline debuff. (Fixed, Adrenaline does not clear any debuffs anymore.)

Inner Demon, Extra Duration 3>4.
Inner Demon, Demonic Tutelage; 4>5m radius.

Flaming Tongues; 4>5m radius. Effect Changed from: "RS3_FX_GP_Status_FlamingTongues_Target_01" > "RS3_FX_Environment_FireFlies_01"

Flaming Crescendo, 200>125 Damage. On Unique Staff, Fiery Inferno 1>2 Turn Duration.

Corpse Explosion, Add Blood Pool. 0m>3m Blood Pool.

Decaying Touch, Mosquito Swarm, Infect, Grasp of the Starved +20 damage. (There is less ways to boost physical damage than elemental in the game.)

BloodStorm, rain bolts +10. (There is less ways to boost physical damage than elemental in the game.)

Bone Cage, now takes 34% of your maximum vitality.< Instead of being flat damage and -Constitution (Low vitality builds get good value but risk death by piercing damage, while high vitality builds get more value from increasing Necromancy lifesteal)
Bone Cage 1m area of blood, reduce constitution drop and damage dealt as it scales with intelligence. -25%dodge.

All of the Incarnates now bleed their relevant element when struck. Oil Incarnate bleed oil, Fire Incarnate bleeds fire, etc.

Death Wish now does roughly 10% of your vitality in damage, this is a PERCENTAGE AMOUNT, then deals about 10% of your health per turn after.

Polymorph, Wings 1AP; Flight 0AP, 2 turn CD, 9>7m Range.
Polymorph, Horns 1>2AP; Bull Rush 0AP, 2 turn CD 13>7m Range. 86>60 Damage.
Polymorph, Spider Legs 1AP; Web 0AP, 2 turn CD, 13>7m Range. 30 Damage.
Polymorph, Skin Skills; +2>3 Combat School. (Example 2 Pyro>3 Pyro.)

Added a custom skill, Blood Spear (Based on Piercing Shot), deals 200 damage in a straight line, piercing unlimited targets. Costs about 25% of your max health, this is flat damage (if you have more it deals less). Spawns blood 2x1m blood pools at the ends of its path.

Added a custom skill, Blood Bolt (Based on Dazing Bolt), it does 140 Damage in a 4m radius, spawns a blood surface and applies Decaying and Bleeding for 2 Turns (Resisted by Armour)

更新于:2020 年 6 月 12 日 上午 5:13

更新于:2020 年 6 月 10 日 上午 4:23

更新于:2020 年 6 月 8 日 下午 7:20

==Incarnate Update==
Incarnate, swap Cloak and Dagger for Backlash.

Launch Oily Blob, 2>3AP. Added Slow Immunity (to ignore oil). Fixed Earthquake (now has a smaller custom version), swapped oily carapace for Launch (9m jump).

Incarnate Giant, Fire and Necrofire Infusion < +Sparking Swings.
Incarnate Giant Aero and Cursed Electric Infusion < +Pressure Spike.
Incarnate Giant Hydro and Blessed Hydro Infusion < +Ice Fan.
Incarnate Giant Poison and Acid Infusion < +Corrosive Touch.
Incarnate Giant Oil and Oil < -Impalement, +Turn to Oil. (Giant Only) +Oily Carapace.
Incarnate Giant Blood > +Corpse Explosion.

Turn to Oil (Condense) > +35 Damage.

更新于:2020 年 6 月 7 日 下午 7:34

===Update===

- Petrifying Touch: Enemies still using as damage still, fixed.
Stoneskin, -warm, -wet, +shock. (Buff granted by Petrifying Touch)

- Slow: 50>30% Slow. (Oil slow is incredibly game changing, lowered it's slow.)

- Source Vampirism: Add weakened debuff, as it doesn't do much on it's own. -15% damage, -5 Initiative. (Gives more of a reason to use it.

- Onslaught: Buff needs reworking, Peserverance>+5 One Handed Weapons, +5 Two Handed Weapons, +5 Leadership (Needs testing, maybe weapon buff is better than persererance.)

- Bone Spider: Eat corpse, should heal a bit. 100 Health > 60 Health, 60 Armour and 60 Magic Armour. (Just restoring vitality made it fairly useless given it was constantly shocked or knocked down.)

- Blitz Attack, range increase 5>6m. (May need to go to 7m, testing needed)

Bone Cage, -3 Constitution. Gain 60>70 Armour and Magic Armour. Duration 2. CD Reduced to 1. (Given you can hit it every turn, giving negative Con gives a good reason not to spam it.)

Flesh Sacrifice, -4>-3 Constitution. (Was scaling even higher later game.)

Last Rites: 4>3AP. 400>500 Piercing Damage.

Cryogenic Stasis, 2AP>3AP. 25>35% All heal. (Restores all armour and health by 35% of their total.)

更新于:2020 年 6 月 5 日 下午 10:45

===Fixes===

-Guardian Angel 2 turns, needs to be 3

-Spider needs +1 Necro to even use mosquito swarm Fixed, Also added magic armour to it, so it is not instantly CC'd.

-Onslaught and Daggers Drawn buffs are not added properly.
-Earth Ooze, added +5 Geomancer to it.

-Favourable Wind, 2>3 Duration.

-Bone Cage, Armour 80>60, Magic Armour 80>60.

-BLIND, Blocked by armour, it is very hard to balance it given how easy it is to stack. Readded damage back to moves I lowered.

-Corpse Explosion, now creates a 2m blood suface/pool. And causes 1 turn of Bleeding.

-Increased Bone Spider Web Spit: 1>3 Cooldown.

-Bomber now has a custom Backlash and Serrated Edge that don't require weapons. Movespeed 5m>7m. Added 5 Both Armours.