Divinity: Original Sin 2

Divinity: Original Sin 2

Tyno's Skill Rebalance
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更新于:2020 年 5 月 14 日 上午 2:58

更新于:2020 年 5 月 11 日 下午 8:46

更新于:2020 年 5 月 11 日 下午 8:14

==Combat Abilities
=Wit crit scaling, 1 point = 1%>2% crit

==Civil Abilities
=Pickpocketing is OP, reduce gold per point 200>175 and weight limit from 2000>100


=Bartering, increased from 4>5% discount/point

更新于:2020 年 5 月 11 日 下午 7:24

=Tactical Retreat, in an effort to make it more thematic as a defensive ability and not a free AP teleport I removed Haste and replaced it with uncanny evasion, it turns out that is very strong. I replace it with a custom buff, that would represent someone on edge/very wary.

Tactical Retreat, -Uncanny Evasion>Retreating (+25% all resistance, 35%dodge, +5 initiative).



=Hail Strike, was almost impossible to land without friendly fire, and the damage is not worth the friendly fire. By bringing the area down we can more regularly apply the full 3 hits on the target without hitting allies. Also increased the damage slightly as you will almost never hit more than 1 person with any single hit, making this weaker than searing daggers.

Hail Strike, increased damage 45>50/shard.
Hail Strike, lowered area of effect 2m>1m/shard.
Hail Strike, increased terrain generation from 1m>2m/shard.


=Winter Blast, the area is ridiculously big, again making it nearly impossible not to friendly fire without great positioning.

Winter Blast, lowered area of effect and terrain generation from 4m>3m.


=Bull Rush, I forgot to increase the AP cost from 0.

Bull Rush, initial cast, 0AP>1AP.


=Fortify, for 1AP may do too much, given that it increased your maximum armour as well as recovering it.

Fortify, 70>65 Restore.


=Fortify, for 1AP may do too much, given that it increased your maximum armour as well as recovering it.

Fortify, 70>65 Restore.


=Frost Armour, for 1AP may do too much, given that it increased your maximum armour as well as recovering it.

Frost Armour, 70>65 Restore.


=Flesh Sacrifice, has almost no drawback at my modified -con amount. Returned to original value. Will keep an eye on the scaling later on.

Flesh Sacrifice, -2>-4 Con.

更新于:2020 年 5 月 11 日 上午 2:18

==Talents Revamp Update

The idea behind this update was to bring the other talents more inline with The Pawn and Executioner. I feel these talents change the way you play the game or think about fights, so I wanted the rest to be similar.

=All Skilled Up
Grants 1>2 additional Combat Ability Point and 1>3 extra Civil Ability Point(s).

=Bigger and Better
Immediately grants 2>5 extra attribute points.

=Comeback Kid
Once per combat, if an enemy lands a fatal blow, Comeback Kid will help you bounce back to life with 20>50% health. If you die and are resurrected in combat, Comeback Kid will be available again.

=Guerilla
While sneaking, your attack damage is increased by 40>70%. Reduces the AP cost of sneaking in combat by 1 AP, to 3>2 AP.

=Hothead
While you are at maximum Vitality, Hothead grants you an extra 10>20% critical chance and 10% more accuracy.

=Mnemonic
Gives you 3>6 extra points in your Memory attributes.

=Savage Sortilege
Gives all magical skills a critical chance equal to your critical chance score. x1>x1.5crit (if you have 50% crit, this becomes 75% spell crit)

=Unstable
You explode upon death, dealing 50>75% of your vitality as physical damage in a 3>5 meter radius.

=What a Rush
Increases your recovery and maximum Action Points by 1 when your health is below 50>66%.

更新于:2020 年 5 月 9 日 上午 3:48

更新于:2020 年 5 月 9 日 上午 1:56

更新于:2020 年 5 月 7 日 上午 7:10