RimWorld
PsiTech
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Update: 6 mei 2020 om 15:31

The psionic faction label is now "Psionic cabal" instead of just "Psionic".
The psionic faction now gets a leader. This won't occur in ongoing games but will in new ones.

Update: 6 mei 2020 om 10:06

Added some additional safety checks to prevent null references when spawning raids.

Update: 5 mei 2020 om 18:34

Armors no longer have two qualities.
Added a new active ability, Mind Suppression, unlocked by Projection Theory. Mind Suppression lowers the psychic sensitivity of a target for some time.

Update: 5 mei 2020 om 12:40

Robes and hoods now count as psychic/psycaster gear for Royalty purposes.

Several major balance changes:
The costs of psionic pawn kinds have been increased across the board, resulting in smaller raids by the psionic faction.
Buffed and rebalanced the psi defense chain of abilities. Progression is now 35% -> 65% -> 85% defense.
Nerfed insanity to last 40 seconds from 60.
Nerfed mindmelt to 10 base damage from 15.
Buffed mindsoothe, cooldown to 60 seconds from 120, difficulty curve from new states rebalanced to 50% chance modifier at 0 ticks from 25% tapering off to 100% chance modifier in 8000 ticks from 15000.
Essence now plays a role in the sensitivity modifier calculation used for defense. Lower essence can help pawns avoid psionic abilities up to a total modifier of 50% at 5 artificial parts on default settings. Further decreases in essence do not decrease chance to hit.

Update: 5 mei 2020 om 10:06

Removed a test DefInjection that was left in the last update by accident.

Update: 5 mei 2020 om 10:03

Energy nodes are now explicitly labelled on the Psi tab.
Note for translators: I changed around some keyed strings, so you'll need to update.

Update: 4 mei 2020 om 12:47

Added an option to patch all alien races to get the psi tab. This has an impact on startup times, and is disabled by default.
Added some additional safe guards in case UI elements fail to load (typically due to other broken mods), which should prevent the UI from taking the whole mod down with it.

Update: 4 mei 2020 om 10:26

Staunched the data bleed once and for all.
Additional null checking to prevent the Psi card from breaking the game.

Update: 3 mei 2020 om 10:30

Psionic faction settlements now have a purple color when zoomed in on the world map.
Athenium can now be used to make obscenely expensive floor tiles.
Psychic damage can now be treated. I didn't want to do this, but the game has serious trouble handling nontreatable injuries that would require a lot of hacking to change. This generally serves as a buff to players over the psionic faction.

Update: 2 mei 2020 om 23:08

Locked slots now list how many more nodes they need to be unlocked.