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For those who want to combine the royalty system with this mod: there are different ways! In royalty, your pawns install "radios" in their heads and beg the archeotechs to do some shit. Here, the pawns evolve and bend reality themselves to f**k it.
here the mod link
revia have claw and teeth gene (which somehow count toward implant) and reduce essense, even though they arent implant at all
good to know (even if that tdont stop that new game transhumanist vampire cult i got whit randdom ideo (it gonna end badly, since i'm preparing high power genetype that can spread to other :)
Also, if at all possible please reproduce the issue first before publishing the log. That way, I'll be able to see if the issue is the result of a bug.
if you are interested
whatever you are playing though, good luck and have fun with it!
if you care about story based games and like turn based RPGs, I could reccomend wildermyth to you. while everyone builds stories in rimworld I never managed to do that, as I see pawns as just that, pawns. but Wildermyth has things that make me actually believe that there is a story going on, with personalities and a general overaching storyline