RimWorld
PsiTech
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Update: 17 jun 2020 om 14:55

Added a mote on pawns when they resist a psionic ability.

Update: 17 jun 2020 om 13:59

Fix for a minor incompatibility with Prepare Carefully that could cause errors to occur if you added a psionic pawn to the world pawns list.

Update: 8 jun 2020 om 10:07

Psychic trainer no longer allows multiple pawns in under any circumstances.
Loading no longer breaks if a null pawn is encountered.

Update: 6 jun 2020 om 11:22

Commando, Warrior, and Conduit armor and helmets now count as EVA geat when using SOS2.

Update: 3 jun 2020 om 22:27

Fix the fix for temporary faction members using psychic trainers.

Update: 2 jun 2020 om 22:29

Temporary faction members can no longer be put in psychic trainers.

Update: 30 mei 2020 om 11:16

Major performance improvements for autocasting.
Performance improvments to casting-related stat retrieval.
Burst-type abilities can now have additional target filters, specifying conditions for targets to be counted towards the minimum targets for cast.
Changed energy node icon to more clearly convey that there are three trainable energy nodes.

Several new features for making XML extensions to PsiTech:
AbilityEffectAddHediff can now take a severity.
Added AbilityEffectNothing, which can be used to pad probabilities.
Autocast profiles for burst-type abilities can use additional target filters.
Abilities can now have specific effects on their users, independent of their effects on targets.

Update: 27 mei 2020 om 13:14

Fixed a harmless warning related to bugged verbs when loading a save with a pawn casting in it.
Changed tags on advanced psychic armors so that they once again count for royals.

Update: 26 mei 2020 om 13:37

Fixed a display bug when awakening a pawn after training another one in a skill.
Some additional optimizations.
Cast jobs are now properly saved and casting works through saves and loads.

Update: 21 mei 2020 om 23:11

Fixed a bug that caused issues when loading a save with pawns in the psi warmup stance.