RimWorld
Infusion 2
79件中 51-60 を表示
< 1 ... 4  5  6  7  8 >
更新:2020年5月26日 @ 9時18分

fix: Cannot apply shield belt-specific infusions to shield belts.

更新:2020年5月26日 @ 8時31分

feature: Added a debug action to reroll every apparels and weapons on the current map.
feature: Added a debug action to force set an item's quality.
fix: Preserve HP ratio when infusions change.

更新:2020年5月25日 @ 7時41分

feature: Preparation works for the RimWorld update.
fix: Bullets does not explode when hitting ground.
fix: Extra damages/explosions caches should be invalidated when infusions change.

更新:2020年5月24日 @ 2時12分

fix: Stacked infusers disappearing after using one.

更新:2020年5月23日 @ 10時48分

balance: Reverted all multipliers for Pawn stats.
fix: Performance regression due to StatWorker transpiler.

更新:2020年5月23日 @ 9時10分

feature: Enable or disable specific tiers.
feature: Apply infusion stat multipliers after postprocessing.
feature: Display stat modifiers from infusions to Pawn's inspection window.
feature: Added 3 infusions.
balance: Changed melee dodge and trade price improvement stats as they can bypass postprocessing now.
balance: Reduced common infuser cost to 200.
balance: Reduced toxic sensitivity reductino of airtight (legendary) to 0.4.
fix: Negate Complex requirement string is not interpolated with child Complex requirement string.
fix: Ranged explosions being triggered by melee attacks.

更新:2020年5月20日 @ 5時22分

fix: XML: No Parent named CompatBase when Royalty is not enabled.
fix: Melee explosions which should only affect single cell damages 5 cells.
fix: Defend against reflection errors of `intendedTarget`.

更新:2020年5月19日 @ 8時19分

fix: Blazing (legendary) has a radius of 1.4.

更新:2020年5月19日 @ 6時12分

fix: Typo - "assisted" being "assist"

更新:2020年5月19日 @ 5時34分

https://github.com/alattalatta/RimWorld-Infusion2/releases/tag/v2.0.0