RimWorld
Infusion 2
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Update: 26 mei 2020 om 9:18

fix: Cannot apply shield belt-specific infusions to shield belts.

Update: 26 mei 2020 om 8:31

feature: Added a debug action to reroll every apparels and weapons on the current map.
feature: Added a debug action to force set an item's quality.
fix: Preserve HP ratio when infusions change.

Update: 25 mei 2020 om 7:41

feature: Preparation works for the RimWorld update.
fix: Bullets does not explode when hitting ground.
fix: Extra damages/explosions caches should be invalidated when infusions change.

Update: 24 mei 2020 om 2:12

fix: Stacked infusers disappearing after using one.

Update: 23 mei 2020 om 10:48

balance: Reverted all multipliers for Pawn stats.
fix: Performance regression due to StatWorker transpiler.

Update: 23 mei 2020 om 9:10

feature: Enable or disable specific tiers.
feature: Apply infusion stat multipliers after postprocessing.
feature: Display stat modifiers from infusions to Pawn's inspection window.
feature: Added 3 infusions.
balance: Changed melee dodge and trade price improvement stats as they can bypass postprocessing now.
balance: Reduced common infuser cost to 200.
balance: Reduced toxic sensitivity reductino of airtight (legendary) to 0.4.
fix: Negate Complex requirement string is not interpolated with child Complex requirement string.
fix: Ranged explosions being triggered by melee attacks.

Update: 20 mei 2020 om 5:22

fix: XML: No Parent named CompatBase when Royalty is not enabled.
fix: Melee explosions which should only affect single cell damages 5 cells.
fix: Defend against reflection errors of `intendedTarget`.

Update: 19 mei 2020 om 8:19

fix: Blazing (legendary) has a radius of 1.4.

Update: 19 mei 2020 om 6:12

fix: Typo - "assisted" being "assist"

Update: 19 mei 2020 om 5:34

https://github.com/alattalatta/RimWorld-Infusion2/releases/tag/v2.0.0