RimWorld
Medicine Expanded
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Aggiornamento: 16 set 2021, 18:53

[Auto-generated text]: Update on 9/16/2021 6:53:21 PM.

Aggiornamento: 26 feb 2021, 14:45

Fixed Opimol draining the soul of every victim it kills. Sorry about that.

Opimol should be a bit safer to use now.

Aggiornamento: 10 ago 2020, 15:54

[Auto-generated text]: Update on 8/10/2020 3:54:56 PM.

Aggiornamento: 7 giu 2020, 17:08

UPDATE v1.1.2

Adjusted the opimol addictiveness & tolerances to be more friendly to gameplay.
Rest attributes were backwards. Now they make pawns more tired as intended

Aggiornamento: 5 giu 2020, 23:02

UPDATE v1.1.1

Adjusted the stats of the opimol line of drugs to be more uniform. Fixed some of the stats that were backwards.

Aggiornamento: 13 mag 2020, 13:35

Updated Japanese

Aggiornamento: 12 mag 2020, 20:03

UPDATE v1.1

Balance pass on all pain medicines. Pain Offset:
Acetamol: -25%
Opimol: -45%
Vicomol: -75%
Oxymol: -95%

Pain medication duration has been balanced. Increased duration.
Addictiveness lowered a tiny bit for all drugs. Oxy is more addictive than Yayo, the others are tiered down from there.

Opimol causing immediate overdose has been fixed. Sorry.

Aggiornamento: 12 mag 2020, 19:50

See above.

Aggiornamento: 4 mag 2020, 23:15

UPDATE v1.0.6 redo

Tuned the costs of each drug. New amounts are...

Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 3 smokeleaf leaves, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver


GODDAMNIT

Aggiornamento: 4 mag 2020, 23:14

Tuning