Stellaris

Stellaris

Advanced Weapons (4.1+)
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更新于:11 月 23 日 上午 3:49
作者:Kiithnaras

Minor Localisation correction

更新于:11 月 23 日 上午 3:05
作者:Kiithnaras

Minor updates for 4.1

  • Tweaked Aux Power to comport with vanilla mechanics a bit better
  • Exotic Reactor Boosters now only require Exotic Gases and Rare Crystals
  • Exotic Reactor Boosters provide an amount of flat power as well as 66.6% increase over base power
  • Exotic Reactor Boosters are now split into size-specific variants and limited to two per ship (they still use Aux slots) with larger versions providing a higher base power for more component cost.
  • Exotic Reactor Booster tech only requires Antimatter power, their respective ship class research, and the previous ERB tech research.
  • Reworked entry tech for Crystalline Missiles, should no longer require tech that excludes Machine Gestalts

更新于:5 月 22 日 下午 7:34
作者:Kiithnaras

Minor fix for White-Matter Bombardment, restores ability to damage pops, reduces slightly rate of planetary damage (still stronger than Armageddon bombardment)

更新于:5 月 15 日 上午 5:57
作者:Kiithnaras

4.0 compatibility; No functional changes, but fixed some deprecated tech research logic that caused the entire mod to break and crash the game.

更新于:2024 年 7 月 8 日 下午 8:53
作者:Kiithnaras

Addition of Large-slot crystalline missiles: Crystalline Cruise Missiles. These bad boys have a little bit better damage scaling than the Sliver missiles, but not as much as the regular missiles or the torpedoes. They have a higher base damage, exceptional range, good durability, and higher flight speed. This comes at the cost of lower evasiveness, lower tracking, and slower fire rate, firing as slow as a regular torpedo. For best results, mix with sliver missile screens to distract point defenses.

更新于:2024 年 6 月 23 日 上午 11:53
作者:Kiithnaras

Version bump and minor update to attempt to improve performance, lowered priority of certain gfx.

更新于:2023 年 8 月 3 日 下午 6:37

Further tweak to White Matter Bombardment to make the target planets a terraforming candidate if they are blasted into a Barren world.

更新于:2023 年 8 月 3 日 下午 6:26

Minor tweak to White Matter Bombardment to accept surrenders.

更新于:2023 年 5 月 9 日 下午 3:24

Version bump for 3.8+

更新于:2023 年 5 月 8 日 下午 1:09

  • Fixes turret visibility for XL-slot PPCs, particularly on platforms.
  • Cleans up some localisation elements and adds visible descriptions in 'empty' gating technologies.
  • Adds a mid-game weighting limitation to certain technologies. These technologies are much less likely to appear before the end of the first mid-game year.
    • PPCs
    • High-end Lances (3 and 4 should still be possible early on)
    • Crystalline Missiles
    • Advanced Amoeba Fighters
    • Advanced Armor Components
  • Adds a bombardment stance, White Matter Bombardment - somewhat experimental and kind of lame, requires White Matter Lances as a prerequisite.
    • This stance does not require a special policy; if you research the tech and have Indiscriminate, Armageddon, or even Red Scourge (from Gigastructures) as your policy, the WMB stance should be selectible as a non-default stance. If you either lack the technology OR have Selective as your policy, this stance should not be available.
    • This stance is extremely devastating to armies, planets, and pops. Like Armageddon and Giga's Red Scourge, it is possible to eliminate every last pop from a planet. It will do so roughly three times as fast as those stances, though.
    • It is supposed to turn planets into terraformable Barren worlds when they wipe a planet clean, but I've been having difficulty getting the event to properly trigger. Coming Soon™ I have been able to get this event to fire, but I make no firm assurances as to its consistency at this point.
    • This stance does not have bombardment graphics or sound effects associated with it. Doing so would require overwriting certain elements that Gigas already overwrites for its own bombardment effects (e.g. Red Scourge and Katzen Nukes), and Stellaris is a finicky mistress that is inconsistent in what files and elements are served based on load order. I wish they'd just use Lua or XPath like sensible people, but this is Paradox, and those words are wholly alien to them.