Stellaris
Advanced Weapons (4.1+)
25개 중 1~10개 표시 중
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업데이트: 2025년 11월 23일 오전 3시 49분
작성자: Kiithnaras

Minor Localisation correction

업데이트: 2025년 11월 23일 오전 3시 05분
작성자: Kiithnaras

Minor updates for 4.1

  • Tweaked Aux Power to comport with vanilla mechanics a bit better
  • Exotic Reactor Boosters now only require Exotic Gases and Rare Crystals
  • Exotic Reactor Boosters provide an amount of flat power as well as 66.6% increase over base power
  • Exotic Reactor Boosters are now split into size-specific variants and limited to two per ship (they still use Aux slots) with larger versions providing a higher base power for more component cost.
  • Exotic Reactor Booster tech only requires Antimatter power, their respective ship class research, and the previous ERB tech research.
  • Reworked entry tech for Crystalline Missiles, should no longer require tech that excludes Machine Gestalts

업데이트: 2025년 5월 22일 오후 7시 34분
작성자: Kiithnaras

Minor fix for White-Matter Bombardment, restores ability to damage pops, reduces slightly rate of planetary damage (still stronger than Armageddon bombardment)

업데이트: 2025년 5월 15일 오전 5시 57분
작성자: Kiithnaras

4.0 compatibility; No functional changes, but fixed some deprecated tech research logic that caused the entire mod to break and crash the game.

업데이트: 2024년 7월 8일 오후 8시 53분
작성자: Kiithnaras

Addition of Large-slot crystalline missiles: Crystalline Cruise Missiles. These bad boys have a little bit better damage scaling than the Sliver missiles, but not as much as the regular missiles or the torpedoes. They have a higher base damage, exceptional range, good durability, and higher flight speed. This comes at the cost of lower evasiveness, lower tracking, and slower fire rate, firing as slow as a regular torpedo. For best results, mix with sliver missile screens to distract point defenses.

업데이트: 2024년 6월 23일 오전 11시 53분
작성자: Kiithnaras

Version bump and minor update to attempt to improve performance, lowered priority of certain gfx.

업데이트: 2023년 8월 3일 오후 6시 37분

Further tweak to White Matter Bombardment to make the target planets a terraforming candidate if they are blasted into a Barren world.

업데이트: 2023년 8월 3일 오후 6시 26분

Minor tweak to White Matter Bombardment to accept surrenders.

업데이트: 2023년 5월 9일 오후 3시 24분

Version bump for 3.8+

업데이트: 2023년 5월 8일 오후 1시 09분

  • Fixes turret visibility for XL-slot PPCs, particularly on platforms.
  • Cleans up some localisation elements and adds visible descriptions in 'empty' gating technologies.
  • Adds a mid-game weighting limitation to certain technologies. These technologies are much less likely to appear before the end of the first mid-game year.
    • PPCs
    • High-end Lances (3 and 4 should still be possible early on)
    • Crystalline Missiles
    • Advanced Amoeba Fighters
    • Advanced Armor Components
  • Adds a bombardment stance, White Matter Bombardment - somewhat experimental and kind of lame, requires White Matter Lances as a prerequisite.
    • This stance does not require a special policy; if you research the tech and have Indiscriminate, Armageddon, or even Red Scourge (from Gigastructures) as your policy, the WMB stance should be selectible as a non-default stance. If you either lack the technology OR have Selective as your policy, this stance should not be available.
    • This stance is extremely devastating to armies, planets, and pops. Like Armageddon and Giga's Red Scourge, it is possible to eliminate every last pop from a planet. It will do so roughly three times as fast as those stances, though.
    • It is supposed to turn planets into terraformable Barren worlds when they wipe a planet clean, but I've been having difficulty getting the event to properly trigger. Coming Soon™ I have been able to get this event to fire, but I make no firm assurances as to its consistency at this point.
    • This stance does not have bombardment graphics or sound effects associated with it. Doing so would require overwriting certain elements that Gigas already overwrites for its own bombardment effects (e.g. Red Scourge and Katzen Nukes), and Stellaris is a finicky mistress that is inconsistent in what files and elements are served based on load order. I wish they'd just use Lua or XPath like sensible people, but this is Paradox, and those words are wholly alien to them.