Barotrauma

Barotrauma

Thalassophobia Gamma
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Uppdatering: 2 okt, 2020 @ 9:10

Candles generate less particles, and can be destroyed by melee guns explosions etc. Glowsabers now have colored blades depending what crystal they're loaded with, and make sheathing/unsheathing sounds, and automatically turn off when pocketed.

Uppdatering: 1 okt, 2020 @ 17:18

made summoning pentagram more intimidating, changed glowraptors to red, balanced and mono-ed their sounds. early implementation of candles. happy spooktober.

Uppdatering: 30 sep, 2020 @ 17:15

added sfx and particles to the most popular clown variant.

Uppdatering: 29 sep, 2020 @ 9:21

Jester Backpack first implementation.

Uppdatering: 28 sep, 2020 @ 21:58

New cover art.

Uppdatering: 28 sep, 2020 @ 8:05

hopeful solution to the text overlap problem. next up: attempting fix for everyone being able to see the captain's selection.

Uppdatering: 27 sep, 2020 @ 19:43

First in a series of clown related fixes/quality of life improvements. The gutter dagger no longer resets, the altar has a new sound. Mimes must commit to their silence and now no longer lose their abilities when taking hats off so they can use diving masks and so on.

Uppdatering: 27 sep, 2020 @ 12:55

Added flip-flop to title screen.

Uppdatering: 26 sep, 2020 @ 11:26

Made backstory text smaller and thus campaigns more playable.

Uppdatering: 25 sep, 2020 @ 15:10

Thalassophobia fixes to everyone seeing the captain screen, new shitty texts to some paths.