Barotrauma
Thalassophobia Gamma
Показване на 71 — 80 от 226 постъпления
< 1 ... 6  7  8  9  10 ... 23 >
Обновление: 2 окт. 2020 в 9:10

Candles generate less particles, and can be destroyed by melee guns explosions etc. Glowsabers now have colored blades depending what crystal they're loaded with, and make sheathing/unsheathing sounds, and automatically turn off when pocketed.

Обновление: 1 окт. 2020 в 17:18

made summoning pentagram more intimidating, changed glowraptors to red, balanced and mono-ed their sounds. early implementation of candles. happy spooktober.

Обновление: 30 септ. 2020 в 17:15

added sfx and particles to the most popular clown variant.

Обновление: 29 септ. 2020 в 9:21

Jester Backpack first implementation.

Обновление: 28 септ. 2020 в 21:58

New cover art.

Обновление: 28 септ. 2020 в 8:05

hopeful solution to the text overlap problem. next up: attempting fix for everyone being able to see the captain's selection.

Обновление: 27 септ. 2020 в 19:43

First in a series of clown related fixes/quality of life improvements. The gutter dagger no longer resets, the altar has a new sound. Mimes must commit to their silence and now no longer lose their abilities when taking hats off so they can use diving masks and so on.

Обновление: 27 септ. 2020 в 12:55

Added flip-flop to title screen.

Обновление: 26 септ. 2020 в 11:26

Made backstory text smaller and thus campaigns more playable.

Обновление: 25 септ. 2020 в 15:10

Thalassophobia fixes to everyone seeing the captain screen, new shitty texts to some paths.