Project Zomboid

Project Zomboid

Customizable Zombies
Ergebnisse 1–10 von 102
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Update: 10. Jan. 2022 um 8:31

Customizable Zombies 2.4.4.1
- Optimized code.
- CN [Mandarin (Simplified)] translation improved by Surgeol

Update: 4. Jan. 2022 um 16:22

Customizable Zombies 2.4.4
- [Build 41.65 MP] Fixed an issue for Dedicated/Local servers when 2 or more players joined a server. Clients should now agree on each zombie type being the same and not different. Thanks again to Lemos for helping with this issue.

Update: 28. Dez. 2021 um 9:22

Customizable Zombies 2.4.3.3
- Optimized code.

Update: 28. Dez. 2021 um 9:19

Update: 27. Dez. 2021 um 20:07

Customizable Zombies 2.4.3.2
- Fixed an issue in 41.65 MP for Local and Dedicated Servers, which caused zombies to not update properly when a player wanders very far away from the area where they loaded into.

Update: 26. Dez. 2021 um 15:08

Customizable Zombies 2.4.3.1
- [Build 41.65 MP] Hotfix for random rare bug could cause sprinters to spawn.

Update: 25. Dez. 2021 um 23:30

Customizable Zombies 2.4.3
- [Build 41.65 MP] Fixed an issue introduced by Build 41.60+ where Zombies are now being updated by the Client instead of the Server.
- [Build 41.65 MP] Credits to Lemos for providing a solution that sends a LUA table from the Server to the Client. I have referenced their code and use bits of it.

Update: 25. Dez. 2021 um 23:09

Update: 24. Dez. 2021 um 13:36

Changed InitCustomizableZombies(tConfigOpts); to InitCustomizableZombies(nil);

Update: 24. Dez. 2021 um 13:36