Age of Empires II (2013)

Age of Empires II (2013)

The Macedonian Wars
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更新于:2020 年 11 月 7 日 上午 3:48

V1,30 to V1,31

- Granted Capped Ram tech to all factions, not just the Romans anymore. Offensive play was simply too slow.

- Fixed a bug where P3's Celtic Berserker quest army would spawn under Roman control.

更新于:2020 年 6 月 23 日 下午 1:15

V1,20 to V1,30

- Halved the number of fire towers on the map (wherever there used to be 2, there is now only 1)

- Made P3's one-time Oathsworn Swordsmen spawn army larger, from 16 to 20 units
- Gave P3 a quest to bring Cavarus to Seuthopolis once it is conquered and gain some Celtic Berserkers.

- P5/6's alliance quest to activate AV now also spawns some extra troops for both players
- Gave P6 a new quest to gain an army of Tarentine Greeks if he brings Philip II to Tarentum after conquering it.
- P6 now starts with 2 Hellenic Royal Guards, same as P5.

- Once again for the ninetieth time fiddled with P7's Noble Rhomphaia Warriors. They now spawn 1 /2min (again), whereas before it was 1 /3min, and they now require Castle Age (AGAIN). They also have -10hp now.

更新于:2020 年 1 月 29 日 上午 8:45

V1,13 to V1,20

- Cavarus (P3 hero) +1 speed.
- Thrace (P7) has a new recruitable unit - the Thracian Mounted Skirmisher (E. Genitour +2atk), available in the north of the map.
- P7 now recruits Thracian Cavalry using the same king in the north of the map.
- P7's eastern river crossing to P3 now starts barricaded.
- P7 no longer requires the Castle Age to spawn Noble Rhomphaia Warriors.
- P6's Illyrian Pirate quest army now reinforces at +2 /5min, but will only reinforce as long as you still have over 5000 gold.

更新于:2020 年 1 月 18 日 下午 3:30

V1,10 to V1,13

- Fixed Egyptian Infantry not spawning correctly.
- Changed P2/8's 'Defeat P6' victory condition and P6's 'Defeat P2/8' victory condition to a less abrupt one where in order to win, you are instead required to capture all the main cities and kill the faction leader of that faction, instead of just making them resign.
- Fixed an error in P5's objectives text saying he needed Tyre, when he actually needs Jerusalem.

更新于:2020 年 1 月 18 日 上午 11:08

V1,06 to V1,10

- This map now has a villager limit of 30.

- Made P2's main gold near Tarentum more open and easier for villagers to access.
- Made trees and secondary gold on Sicily more open and easier for villagers to access.
- Increased number of trees on north Egyptian coast to make amphibious landings a bit more awkward.
- Made Phoenician Quadriremes from P4's quest spawn slower (but to same amount) so they don't accidentally stack.

- Added Egyptian Infantry purchasable unit for P4.
- Added P2 Centurion spawns of +1 /5min from both Syracuse and Tarentum.
- Added War Chariot spawn for P1, activated once he achieves 200 kills.
- Gave P8's Agema Cavalry an additional +1atk.

更新于:2020 年 1 月 17 日 下午 11:43

- Fixed the villager limit.

更新于:2020 年 1 月 15 日 上午 11:51

V1,05 to V1,06

- Created a test version with a 30 villager limit, included with this workshop item, current with V1,06. Depending on whether test games with the villager limit are more interesting than ones without, I will likely discontinue one version and only update the other.
- Very slight expanded Rhodes and modified task object effect for Mercenary Rhodian Slingers, so they are less likely to get stuck.
- Added 4 more gold piles to Egypt.
- Added naming trigger for Egypt's Heavy Cavalry Archers.
- Gave P6 a starting market, like all other factions.
- Fixed bug where P7's Noble Rhomphaia Warrior spawn would never activate, even after Castle Age was reached.

更新于:2020 年 1 月 13 日 下午 12:43

V1,04 to V1,05

- Added autoenemy for when factions are defeated, although P5/6 won't enemy eachother automatically, and nor will P2/8.
- Added Mercenary Cretan Archers (Max 15) for 80 gold each to Crete, available to all factions.
- Added Auxiliary Spearmen quest for Rome.
- Changed P2 Mercenary Greek Peltast unit to Imperial Skirmisher.

更新于:2020 年 1 月 12 日 下午 12:34

V1,00 to V1,04
Green had alot of issues in all first 3 test games, getting insta rushed by Thrace's Noble Rhomphaia Warriors. Most of the changes have been an attempt to alleviate that and level the Celts vs Thrace playing field.

- P3 now has a Hunter Camp in the north that provides him Celtic Hunters every minute to a max of 20
- P3 now has a quest to achieve 100 kills, with the reward being a band of Oathsworn Swordsmen (Elite Teut. Knights)
- P3's western river crossing starts barricaded and with 2 wooden towers
- P3 starts with +5 Celtic Hunters, +6 Archers, +2 Noble Cavalry, +2 Woad Raiders

- P4 now starts with the correct number of villagers.
- P4's Pharaoh's Guard spawn requires the Pharaoh to be in Alexandria.

- P5 now has an event to receive a Nabataean army when Antioch is in grave danger from the Egyptians
- P5's War Elephants are limited to 12 now

- P7 starts with 3 less Noble Rhomphaia Warriors
- P7's Noble Rhomphaia Warriors don't start spawning until Castle Age
- P7's Noble Rhomphaia Warriors take 3 minutes rather than 2 minutes each to respawn

更新于:2020 年 1 月 12 日 上午 2:32

V1,00 (Launch).