Dota 2
DotA Tactics Beta
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更新于:2020 年 2 月 15 日 上午 6:29

Many bug fixes

NEW HERO: Phoenix
Flame Spire: First ability, deals damage to all enemies in the area, and more damage to enemies in the center.
Immolate: Grants the target a fire shield that explodes if it takes damage this turn, dealing indirect damage to enemies around.
Cauterize: Heals you and the target unit.
Embrace: Protects the target ally, redirecting 75% of the damage they recieve this turn towards Phoenix. Phoenix gains shield this turn.
Rebirth; Ultimate, Phoenix will harbor friendly Fire Spirits whenever he gains 200 mana. Sacrifice all Fire Spirits into an explosion, dealing damage to nearby enemies, heal yourself and removes all permanent damage.

Axe
Revised mods on his primary attack.
Mod 1 now deals 30 damage when Axe is below 900 health
Mod 3 boosts closeup damage by 50
Helix Dash
Now slows by default
Mod 2 extends the slow duration
Mod 3 now makes Axe autofollow the first enemy hit
Splicer Blade removed
New Ultimate: Enrage - Deals 280 damage to enemies and forces them to follow Axe
Mod 1 increases range tooltip_range% by and decreases arc by 50%
Mod 2 applies weaken on enemies next turn
Mod 3 grants 300 shield till next turn

Bounty Hunter
Shadow Walk removed
Track is no longer an ultimate
Mod 2 grants Stealth - new mechanic; invisible, only during movement phase
Blink Strike damage down to 240
Mod 3 boosts damage, but forces you to autofollow target
New Ultimate: Shroud of Deception - deals 200 to enemies in an arc, and applies Shroud. Blinking on shrouded enemies refreshes the cooldown of Blink Strike.
Mod 1 reveals
Mod 2 weakens next turn
Mod 3 deals 100 bonus damage to enemies with shield

Juggernaut
Stance Change goes on cooldown after use, and applies the buff this time only
Focus Shield up to 300 life.
Nimble now also grants Stealth.
Mod 2 grants unstoppable when Nimble
Bladefury reworked as a dash that doesn'¨t disable movement. Deals 270 damage to all enemies hit.
Mod 1 doubles range, decreases damage to 150
Mod 2 increases damage by 30
Mod 3 heals 100 health for each enemy hit
Omnidash max damage increased to 400
Blade Dance damage increased to 200 base, 100 subsequent
Windslash damage increased to 260

Omniknight
Repel now works differently: Grants the target unit 400 shield and unstoppable while the shield is up.
Mod 1 grants Unstoppable this turn
Mod 2 refreshes the cooldown by 2 when selfcast
Mod 3 regenerates 50 hp while the shield is up
Divine Light now works differently: strikes all units in a line, dealing 200 damage on enemies or healing allies for 250 hp
Mod 1 causes it to stop at the first unit hit and splash
Mod 2 allows it to be cast over walls
Mod 3 increases healing by 50 and damage by 40
Now unstoppable during archangel

Undying
Undying absorbs 25% of damage recieved
Grasp damage increased to 275, mana increased to 80
Fetter damage increased to 250, mana increased to 60, aoe increased by about 50%
Flesh Golem remade: Now free action toggle, grants 200 shield on cast and 100 shield each subsequent turn. Consumes all mana when toggled on, and when toggled off consumes all mana to heal allies for 40% of the value.
Mod 1 heals 500 perma damage on toggle off.
Mod 2 refreshes all your cooldowns.
Mod 3 gain energized while Flesh Golem is active

Ogre
Bloodlust now heals 300 health, and an extra 150 when multicast.
Now refreshes cooldown when multicast on the same target.
Drums remade - Point target AoE Heal that heals all allies 260 health. When multicast on the same targets, grants them unstoppable but half healing
Mod 1 heals 200 permanent damage, grants inspirit when overcast
Mod 2 grants unstoppable to all allies when multicast
Mod 3 can overheal; all heal over max health turns to shield

Phantom Lancer
Juxtapouse now a free action
Mod 3 now grants Stealth

Warlock
Mod 1 on Shadow Word also grants Inspirit

更新于:2020 年 1 月 25 日 上午 8:20

Fixed multiple bugs with permanent damage.
Drow, Jugger and Bounty no longer deal permanent damage equal to % of victim's total health; they deal % of the damage dealt.

更新于:2020 年 1 月 25 日 上午 8:18

更新于:2020 年 1 月 25 日 上午 1:55

Fixed a bug where ES ultimate dealt way too much damage

更新于:2020 年 1 月 24 日 上午 7:02

Hotfix

更新于:2020 年 1 月 24 日 上午 6:45

Hotfix

更新于:2020 年 1 月 24 日 上午 5:37

Hotfix

更新于:2020 年 1 月 23 日 下午 5:05

**General**
Combo Breaker Mechanic - Heroes hit by Snares and Knockback become protected next turn, subsequent snares and knockbacks turn into slows
Regeneration Mechanic - Heroes that do not walk or cast any actions for a turn heal 10% of their maximum health
Ability indicators will now incitate that they can not pass through walls. Updated tooltips on all heroes.

**Heroes**
Undying - New tank hero, adept at staying in the center of the combat
First ability - Decay, a high priority AoE weaken that applies Might on Undying
Second ability - Soul Rip, a free action that steals life from enemies around Undying
Third ability - Fetter, a dash that slows enemies around the landing point
Ultimate - Flesh Golem, transformation ability that enhances Undying's life and life steal

Drow
Frost Arrows now refreshes cooldown if not used alongside another ability.
Frost Arrows Mod 1 now grants shield.
Frost Arrows Mod 2 deals 100% permanent damage.
Frost Arrows Mod 3 is the one that weakens.
Slide Dash CD is now 4 and range is 800.
Slide Dash Mod 1 now grants unstoppable.
Slide Dash Mod 2 increases range.
Slide Dash Mod 3 now grants Might.

Axe
Berserker Helix Spin now always deals 240 damage, regardless of how much damage axe recieves.
Battle Hunger remade into a Full Action Prep ability.

Ogre
Fireblast Mod 3 now grants
Bongoheal Resistance now reduces incomming damage by 33%
Bloodlust now heals 200 by default
Bloodlust Mod 1 grants the target haste
Ignite Damage (and Heal from Mod 3) at 140

Earthshaker
Totem Slam damage reduced to 270/240
Earth Guard protection raised to 25%
Earth Guard Mod 1 now extends duration by 1 turn, reduces protection to 15%
Earth Guard Mod 3 now grants damage absorption while it is active
Trample now applies Slow and deals 250 damage
Trample Mod 1 now increases Range
Trample Mod 2 grants haste the next turn
Trample Mod 3 increases damage by 50

Dseer
Wall Cooldown down to 3, damage down to 225
Void Cooldown up to 3, damage up to 140
Ion Shell Damage Aura (and Might from Mod 3) now wears off when the shield is destroyed

Juggernaut
Blade Dance damage now 180/70

Omniknight
Smite the Wicked mod 3 now reduces Cooldown of Hammer
Hammer of Justice mod 2 now slows all enemies hit
Divine Light now knocks back enemies, instead of dealing damage
Divine Light Mod 1 reduces cooldown when cast on self

Bounty Hunter
Twinblade Mod 1 now increases AoE damage
Twinblade Mod 3 now increases damage to single targets
Fan of Knives (renamed Shurikens) Mod 2 now deals permanent damage to all targets hit
Blink Strike Mod 1 now deals permanent damage
Blink Strike Mod 3 now increases damage to shielded targets
Track now costs by default 300 mana
Track Mod 3 increases mana cost to 500, grants Vampirism

Phantom Lancer
Juxtapouse Mod 2 now grants range
Juxtapouse Mod 3 now makes the ability a free action

更新于:2020 年 1 月 11 日 下午 4:58

**Hotfix**
Fixed certain game breaking bugs
Certain display features are more clearly visible (damage indicators, arrows and cones)

__Heroes__
Ogre nerfs
Warlock demon now provides vision in brushes and Draw Power now fires cooldown if Warlock is dead.

更新于:2020 年 1 月 9 日 上午 10:08

Autofollow Hotfix