Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (Dynamic Growth)
Viser 1–10 av 16 bidrag
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Oppdatering: 5. jan. 2020 @ 16.23

Fixed compatibility with mods that change town building availability dates

Oppdatering: 3. jan. 2020 @ 8.22

Small bug fix for when used with a compatible mod that adds city based production

Oppdatering: 2. jan. 2020 @ 9.49

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Oppdatering: 1. jan. 2020 @ 10.21

Oppdatering: 1. jan. 2020 @ 10.18

Mod has now been re-written completely and no longer touches townbuildingutil.lua

Oppdatering: 30. des. 2019 @ 9.35

Oppdatering: 29. des. 2019 @ 19.50

Added extra options for third-party mod developers, such as residential output +more soon

Oppdatering: 25. des. 2019 @ 14.02

Added extra option for 3rd party mods for how they spawn residential demand.
Fixed issue with residential not spawning demand via third party mod

Oppdatering: 24. des. 2019 @ 12.56

Missing creator tag

Oppdatering: 24. des. 2019 @ 5.59