Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Flyer's Other Modules
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更新于:10 月 26 日 下午 4:49
作者:VFlyer

The Steam Workshop icon for this has been updated alongside the following changes:
Robit Programming (MAJOR CHANGE)
- The module has been moved to Flyer's Bossier/Harder Modules.
-- This is done to balance the difficulty of this pack to avoid unintentional difficulty spikes.
-- If you have Flyer's Bossier/Harder Modules, this change should have no impact to this module collection.
-- If Demand Based Mod Loading is enabled on Tweaks, this make take some time to update due to the dependency of the repo!

更新于:5 月 13 日 下午 8:43
作者:VFlyer

Faulty 7 Segment Display:
- Fix a TP issue where if a needy deactivates while a swap is going, the selected tile mid-swap will be affected in future activations.
Cruel Modulo:
- Debug log the result using the window method. I hope this is enough to fix it. The module will still use the Square and Multiply method for the main procedure.

更新于:2 月 23 日 下午 3:37
作者:VFlyer

BuzzFizz:
- Fix an issue where the number gets hidden if the needy is activated before the bomb starts ticking.
Forget It Not:
- Added new settings to allow users to set their own custom LED and backing colors.
-- For those who do not want a yellowish look on this module.

更新于:2024 年 7 月 20 日 下午 10:04
作者:VFlyer

Rapid Subtraction:
- Reduce lag caused by cyclings of 0.03 margins, by increasing the delay.
- This normally causes people to have to disarm the needy by just doing it completely without needing to go through the timer entirely. Hopefully this might help some unlucky people.
Robit Programming:
- I am planning to move this into another pack, since the difficulty of this is way out of the field, compared to the other modules in this pack.
- There will be a planned gimmick change for this, but it will only occur once this module has fully moved.

更新于:2024 年 4 月 26 日 下午 7:45
作者:VFlyer

Labeled Priorities Plus:
-- Yes I am still trying to separate this module into 4. Please be patient with me for now.
- Fix a minor logging issue with Mislabeled Priorities.

更新于:2023 年 8 月 21 日 下午 2:19

Labeled Priorities Plus:
- Temporary fix dynamic scoring not awarding points.
-- The module will still be split. I will announce it when the time comes.

更新于:2023 年 5 月 13 日 下午 7:10

I am planning to move some modules from here. No estimated date yet so far. Just trying to think what I would move...
Labeled Priorities Plus:
- Fix reset issue involving stored information not being cleared.

更新于:2023 年 4 月 2 日 上午 10:14

Even Or Odd:
- Fix subtle left/right borders being off.
Cruel Modulo:
- Switch to using the Square and Multiply method for consistent answers.
-- This is to work on fixing the Window method for this module.

更新于:2023 年 3 月 5 日 下午 5:02

Coprime Checker:
- Remove instance of "Danny"
Forget Infinity:
- Adjust animations for basically everything.
Forget It Not:
- Add settings to immediately activate instant finale.
- And some minor code compacting.
Rapid Subtraction:
- Revert needy handling change for the streak based mechanic.
-- The modkit version does not work if the needy reactivation timer is not dynamic...

更新于:2023 年 2 月 5 日 下午 10:03

7:
- Fix minor logging mistake if the module throws an exception if the override fails.
Simon Stages:
- Fix not forgetting incorrect presses when resetting inputs.