Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Flyer's Other Modules
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更新于:2021 年 7 月 29 日 上午 10:32

Maybe these examples are useless at this point, and the fact I can do this all without needing examples should be a sign.
General Changes:
- Hid all of the example assets (Turns out the TestHarness folder is useful for hiding scripts that are not needed)
-- This includes the Example Module scripts (and the needy), some memory should be freed up for other modules to come.
- Also sneak in a manual for an upcoming module... (It still needs to be clarified though.)
Simon:
- Change the sound when Simon panics to a different sound suggested by bioplay
-- The previous sound played too long (and played while the module was solved, whoops).
15 Mystic Lights:
- Smoothen out the animation to be more consistent across all users.
7 & Faulty Seven Segment Displays:
- Correct visuals. Normals were off. Whoops.

更新于:2021 年 7 月 18 日 下午 4:42

This is launching in an incomplete state... and by the time they fully finish it, I'm not going to care. - Modified Scott The Woz quote, from the video E3 2021
Labeled Priorities Plus, 7, Forget Infinity (MAJOR CHANGE):
- Fully transfer the settings file to the universal settings file.
- If you have old settings not assigned to the new file, YOU MAY REGRET IT.
Simon:
- When he panics, he will now play sounds corresponding to the flashes.
- In addition, a sound will also play when he starts panicking. (Currently, needy warning)
-- These sounds are temporary and may be changed. I don't want to bust ears yet until all comfortable sounds are placed in.
Mastermind Restricted, Mastermind Restricted Cruel:
- Change 1 word in the logging. (And make sure the user is able to requery a used sequence.)

更新于:2021 年 7 月 10 日 下午 9:53

Mastermind Restricted, Mastermind Restricted Cruel:
I FOUND IT! IT WAS LITERALLY RIGHT THERE.
- Fix a calculation issue involving correct colors not in the correct position.
-- TLDR: If the correct sequence is WGWY and you query MWMM, it should return 1 white not in the correct position (and not 0).
Labeled Priorities Plus:
- Add logging on what variants are configured to roll.

更新于:2021 年 7 月 8 日 下午 9:15

Mastermind Restricted Cruel:
- Fix a calculation issue involving O and L being miscalculated
- Modify how the correct colors in the correct positions are calculated
-- Turns out the other method from the Mastermind Restricted works better.
Mastermind Restricted:
- Modify how the correct colors in the correct positions are calculated
If this is not enough to unwreck the offset, make sure to send a report on this.

更新于:2021 年 7 月 8 日 上午 10:32

Steam icon update to show 25+ modules currently on this mod pack.
Also bump version number. (Should be version 2.1 as of July 8th, 2021)

更新于:2021 年 7 月 5 日 下午 2:17

Wait. He skipped 25 modules. That's cheating.
It's not. Seriously. I think you lost count.
Labeled Priorities Plus, Forget Infinity, 7 (MAJOR PREPARATIONS):
- Prep using a universal settings file for this mod.
-- PLEASE WRITE YOUR PREVIOUS SETTINGS FROM THESE MODULES INTO THE NEW SETTINGS FILE IF YOU HAVE ANY, THE OLD SETTINGS FOR THOSE MODULES WILL NO LONGER BE USED AFTER THE NEXT UPDATES
7:
- Add suspense for TP uncapped 7.
Labeled Priorities Plus:
- Fix a TP autosolve visual issue for Labeled and Unlabeled Priorities.
-- There will be rule-seed support for this. Just be patient for now.
Mastermind Restricted Cruel:
- Fix some wording issues alongside what is supposed to show on the displays if any exceed 99 on the manual
- Try to find an issue with certain color sequences not making J+O+L add up to 5 after deconstruction.
-- Extra filtered logging is now provided in the sequence that was queried.
-- This now includes the offset table at which the module was queried at.
-- Please send logging to verify if this continues to be an issue. (And notes to verify in case.)
Numbered Buttons:
- Prevent being able to interact with it after striking, to let it generate new buttons.
- Also reduce manually assigning numbers in long arrays in code
Rapid Subtraction:
- Fix force disable handling on TP
-- Hide when the input was incorrect in code for TP and only show when that number was inputted incorrectly in the command provided (if multiple numbers are provided)
- Show the streak when in the dark. Also make them flash if you strike on this.
New Modules (MAJOR CHANGES):
Label Priorities:
Why did he thought it was a good idea to release a DLC and not the base game itself?
- Mod idea by Kusane.
- This is an ACTUAL recreation of a deleted module, the other one was a twisted recreation.
-- This module is more focused on bringing back the old stuff, with no twists. Just visual modifications.
Robit Programming:
- Designed to be more of a unique twist to Robot Programming involving:
-- 1's and 0's (AKA binary)
-- Specially Designed Quirks
-- Maze Determining Factors
-- One robot to control rather than 4 at once
Simon:
- Mod idea by BigCrunch22
- This is a semi-boss module that is modified to handle Organization and Mystery Module safely without Boss Module Manager.
- The original manual idea said uncapped flashes, this creation caps to 40 per request.
- You may uncap or modify the cap viva settings from FlyersOtherSettings. Just be prepared to press a lot.

更新于:2021 年 5 月 24 日 下午 2:16

- Ensure version number is bumped, not much to add here. (Should be version 1.8 as of May 24th)

更新于:2021 年 5 月 24 日 下午 1:27

Even Or Odd:
- Drop the number of required presses to disarm from 9 - 13 to 8 - 12 overall.
-- The wording is off so yeah... Whoops.
Hexiom:
- Make the locked hexagonal tiles A LOT more visible.
- Log the board before the reset, so long as it's not identical.
- Hints manual for this module will be accessible in the future in case the defuser is very stuck.
Mastermind Restricted:
- Grammatical fix for querying.
MAJOR CHANGES UNDERNEATH HERE
New Modules! Finally broke the 20 modules in 1 mod; more will come at some point.
Coprime Checker:
- Module created for a crash course tutorial for KTANE Modding
-- Video for this may be in progress. Expect this to be very edited.
-- (Speaking of which, I need a different PC to create that...)
Labeled Priorities Plus:
- A twist of one of the now deleted module, currently created as 3 different modules in 1.
-- THE FOURTH ONE IS IN PROGRESS.
-- THE MANUAL PROVIDED WILL BE USEFUL LATER ON.
Mastermind Restricted Cruel:
- Another twist of Mastermind Cruel that originally allowed infinite querying for that given result.

更新于:2021 年 1 月 26 日 下午 12:32

Steam Workshop description has been updated to reflect the 19 or so modules currently present.
The icon is also updated.
Hexiom:
- Actually make the TP handler smarter.
- Added logging on bomb detonation

更新于:2021 年 1 月 14 日 下午 5:45

Digital Grid:
- Modify the strike and solve animation to now flash a green circle for a correct set and a red X for an incorrect set.
Hexiom:
- Fix a visual issue with dragging a numbered tile onto a locked numbered tile
- Also fix a visual issue with placing a numbered tile with the incorrect status visually
- Add a way to reset and forcibly update the board for TP
- Fix TP help message
- Make the TP handler smarter to now swap the other way around and check for empty pairs.
- Log a possible solve state for the given board
Faulty Seven Segment Displays:
- Ensure the needy reset time is set to default if struck.