Garry's Mod

Garry's Mod

[E2] Stencil Core
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更新于:2019 年 11 月 22 日 下午 6:50

Bug Fixes (that are not even worth documenting)

更新于:2019 年 11 月 6 日 下午 8:31

Improvements

  • stencilAdd functions now allow hologram indice to be used
  • Added a queue for updating the repo to prevent an exploit (courtesy of NinjasInMyBasement)

更新于:2019 年 11 月 3 日 下午 9:34

Additions

  • e2function stencilRemoveEntityOverrideColor
  • e2function stencilSetEntityOverrideColor

Bug Fixes
  • Fixed messages about recieving stencils on new connections being sent to all players (haha whoops)

Improvements
  • Removed debug print statement in cl_stencils.lua

更新于:2019 年 10 月 29 日 下午 8:06

Additions

  • Added a message for the server about synchronizing newly connected clients
  • Added messages for the synchronization of newly connected clients
Bug fixes
  • Fixed an error with updating the client's stencil repo

更新于:2019 年 10 月 27 日 下午 12:25

Bug Fixes

  • Fixed a bug with sending newly connected players the stencils

更新于:2019 年 10 月 27 日 下午 12:21

Improvements

  • Sending the repo to newly connected clients is now asynchronous
Bug fixes
  • Fixed a bug with initializing the stencils

更新于:2019 年 10 月 26 日 下午 4:56

Additions

  • New stencil type: _STENCIL_WHITELIST_WORLD. This is similar to _STENCIL_WHITELIST however the world is also rendered. The reference entities (and likely the rendered entities as well) should be transparent.

更新于:2019 年 10 月 26 日 下午 3:26

Additions

  • e2function stencilsUsed
  • e2function stencilUsesMax
  • e2function stencilUsesLeft
  • e2function stencilEntitiesUsed
  • e2function stencilEntityUsesMax
  • e2function stencilEntityUsesLeft
Improvements
  • Removed redundant code
  • Upped the max amount of stencils (on the wire_stencils_max convar) to 20 as they do not use much memory

更新于:2019 年 10 月 25 日 下午 11:58

Bug fixes

  • Fixed table.remove (was table.Remove)

更新于:2019 年 10 月 25 日 下午 11:37

Bug fixes

  • Fixed the WriteInt lua script error
  • Fixed the passing of nil entities to the functions
  • Fixed possible nil table errors