Garry's Mod
[E2] Stencil Core
Hiển thị 1-10 trong 14 mục
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Cập nhật: 22 Thg11, 2019 @ 6:50pm

Bug Fixes (that are not even worth documenting)

Cập nhật: 6 Thg11, 2019 @ 8:31pm

Improvements

  • stencilAdd functions now allow hologram indice to be used
  • Added a queue for updating the repo to prevent an exploit (courtesy of NinjasInMyBasement)

Cập nhật: 3 Thg11, 2019 @ 9:34pm

Additions

  • e2function stencilRemoveEntityOverrideColor
  • e2function stencilSetEntityOverrideColor

Bug Fixes
  • Fixed messages about recieving stencils on new connections being sent to all players (haha whoops)

Improvements
  • Removed debug print statement in cl_stencils.lua

Cập nhật: 29 Thg10, 2019 @ 8:06pm

Additions

  • Added a message for the server about synchronizing newly connected clients
  • Added messages for the synchronization of newly connected clients
Bug fixes
  • Fixed an error with updating the client's stencil repo

Cập nhật: 27 Thg10, 2019 @ 12:25pm

Bug Fixes

  • Fixed a bug with sending newly connected players the stencils

Cập nhật: 27 Thg10, 2019 @ 12:21pm

Improvements

  • Sending the repo to newly connected clients is now asynchronous
Bug fixes
  • Fixed a bug with initializing the stencils

Cập nhật: 26 Thg10, 2019 @ 4:56pm

Additions

  • New stencil type: _STENCIL_WHITELIST_WORLD. This is similar to _STENCIL_WHITELIST however the world is also rendered. The reference entities (and likely the rendered entities as well) should be transparent.

Cập nhật: 26 Thg10, 2019 @ 3:26pm

Additions

  • e2function stencilsUsed
  • e2function stencilUsesMax
  • e2function stencilUsesLeft
  • e2function stencilEntitiesUsed
  • e2function stencilEntityUsesMax
  • e2function stencilEntityUsesLeft
Improvements
  • Removed redundant code
  • Upped the max amount of stencils (on the wire_stencils_max convar) to 20 as they do not use much memory

Cập nhật: 25 Thg10, 2019 @ 11:58pm

Bug fixes

  • Fixed table.remove (was table.Remove)

Cập nhật: 25 Thg10, 2019 @ 11:37pm

Bug fixes

  • Fixed the WriteInt lua script error
  • Fixed the passing of nil entities to the functions
  • Fixed possible nil table errors